--- abuse_sdl-0.7.0/src/game.cpp.shit 2006-08-24 16:39:45.000000000 +0200
+++ abuse_sdl-0.7.0/src/game.cpp 2006-08-24 16:43:22.000000000 +0200
@@ -1269,9 +1269,14 @@
if( DEFINEDP( logo_snd ) && ( sound_avail & SFX_INITIALIZED ) )
cash.sfx( lnumber_value( logo_snd ) )->play( sfx_volume );
- image blank( 2, 2 );
- blank.clear();
- eh->set_mouse_shape( blank.copy(), 0, 0 ); // don't show mouse
+ /* This must be a dynamic allocated image because if it
+ is not and the window gets closed during do_title, then
+ exit() will try to delete (through the desctructor of
+ image_list in image.cpp) the image on the stack -> boom. */
+ image *blank = new image( 2, 2 );
+ blank->clear();
+ eh->set_mouse_shape( blank->copy(), 0, 0 ); // don't show mouse
+ delete blank;
fade_in( cash.img( cdc_logo ), 32 );
milli_wait( 900 );