--- abe-1_0/src/Sound.h.path 2003-02-19 08:10:28.000000000 +0200
+++ abe-1_0/src/Sound.h 2003-08-01 01:13:36.000000000 +0300
@@ -3,7 +3,7 @@
#include "Main.h"
-#define SOUND_DIR "sounds"
+#define SOUND_DIR "/usr/share/abe/sounds"
#define DOOR_SOUND 0
#define OBJECT_SOUND 1
--- abe-1_0/src/Image.h.path 2003-04-12 21:16:13.000000000 +0300
+++ abe-1_0/src/Image.h 2003-08-01 01:13:36.000000000 +0300
@@ -5,7 +5,7 @@
#include <dirent.h>
#include "Main.h"
-#define IMAGES_DIR "images"
+#define IMAGES_DIR "/usr/share/abe/images"
extern SDL_Surface *title, *score_image;
extern SDL_Surface *tom[13];
--- abe-1_0/src/Map.h.path 2003-03-23 08:13:28.000000000 +0200
+++ abe-1_0/src/Map.h 2003-08-01 01:13:36.000000000 +0300
@@ -4,7 +4,7 @@
#include "Main.h"
// Where to store the map files (no ending /)
-#define MAPS_DIR "maps"
+#define MAPS_DIR "/usr/share/abe/maps"
// Throttle the game speed at 25 fps (for fast machines)
#define FPS_THROTTLE 30
--- abe-1_0/src/MapIO.h.path 2003-02-25 02:39:17.000000000 +0200
+++ abe-1_0/src/MapIO.h 2003-08-01 01:13:36.000000000 +0300
@@ -6,7 +6,7 @@
#include "SDL_endian.h"
// Where to store the map files (no ending /)
-#define MAPS_DIR "maps"
+#define MAPS_DIR "/usr/share/abe/maps"
void saveMap();
int loadMap(int drawMap);
--- abe-1_0/src/Game.h.path 2003-08-01 02:00:05.000000000 +0300
+++ abe-1_0/src/Game.h 2003-08-01 02:00:35.000000000 +0300
@@ -19,7 +19,7 @@
#define SPRING_JUMP 30
-#define SAVEGAME_DIR "savegame"
+#define SAVEGAME_DIR ".abe"
#define MAX_HEALTH 100