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--- abe-1_0/src/Sound.h.path	2003-02-19 08:10:28.000000000 +0200
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+++ abe-1_0/src/Sound.h	2003-08-01 01:13:36.000000000 +0300
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@@ -3,7 +3,7 @@
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 #include "Main.h"
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-#define SOUND_DIR "sounds"
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+#define SOUND_DIR "/usr/share/abe/sounds"
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 #define DOOR_SOUND 0
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 #define OBJECT_SOUND 1
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--- abe-1_0/src/Image.h.path	2003-04-12 21:16:13.000000000 +0300
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+++ abe-1_0/src/Image.h	2003-08-01 01:13:36.000000000 +0300
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@@ -5,7 +5,7 @@
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 #include <dirent.h>
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 #include "Main.h"
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-#define IMAGES_DIR "images"
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+#define IMAGES_DIR "/usr/share/abe/images"
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 extern SDL_Surface *title, *score_image;
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 extern SDL_Surface *tom[13];
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--- abe-1_0/src/Map.h.path	2003-03-23 08:13:28.000000000 +0200
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+++ abe-1_0/src/Map.h	2003-08-01 01:13:36.000000000 +0300
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@@ -4,7 +4,7 @@
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 #include "Main.h"
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 // Where to store the map files (no ending /)
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-#define MAPS_DIR "maps"
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+#define MAPS_DIR "/usr/share/abe/maps"
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 // Throttle the game speed at 25 fps (for fast machines)
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 #define FPS_THROTTLE 30
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--- abe-1_0/src/MapIO.h.path	2003-02-25 02:39:17.000000000 +0200
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+++ abe-1_0/src/MapIO.h	2003-08-01 01:13:36.000000000 +0300
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@@ -6,7 +6,7 @@
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 #include "SDL_endian.h"
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 // Where to store the map files (no ending /)
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-#define MAPS_DIR "maps"
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+#define MAPS_DIR "/usr/share/abe/maps"
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 void saveMap();
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 int loadMap(int drawMap);
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--- abe-1_0/src/Game.h.path	2003-08-01 02:00:05.000000000 +0300
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+++ abe-1_0/src/Game.h	2003-08-01 02:00:35.000000000 +0300
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@@ -19,7 +19,7 @@
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 #define SPRING_JUMP 30
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-#define SAVEGAME_DIR "savegame"
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+#define SAVEGAME_DIR ".abe"
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 #define MAX_HEALTH 100
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