--- abe-1_0/src/Sound.h.path 2003-02-19 08:10:28.000000000 +0200 +++ abe-1_0/src/Sound.h 2003-08-01 01:13:36.000000000 +0300 @@ -3,7 +3,7 @@ #include "Main.h" -#define SOUND_DIR "sounds" +#define SOUND_DIR "/usr/share/abe/sounds" #define DOOR_SOUND 0 #define OBJECT_SOUND 1 --- abe-1_0/src/Image.h.path 2003-04-12 21:16:13.000000000 +0300 +++ abe-1_0/src/Image.h 2003-08-01 01:13:36.000000000 +0300 @@ -5,7 +5,7 @@ #include #include "Main.h" -#define IMAGES_DIR "images" +#define IMAGES_DIR "/usr/share/abe/images" extern SDL_Surface *title, *score_image; extern SDL_Surface *tom[13]; --- abe-1_0/src/Map.h.path 2003-03-23 08:13:28.000000000 +0200 +++ abe-1_0/src/Map.h 2003-08-01 01:13:36.000000000 +0300 @@ -4,7 +4,7 @@ #include "Main.h" // Where to store the map files (no ending /) -#define MAPS_DIR "maps" +#define MAPS_DIR "/usr/share/abe/maps" // Throttle the game speed at 25 fps (for fast machines) #define FPS_THROTTLE 30 --- abe-1_0/src/MapIO.h.path 2003-02-25 02:39:17.000000000 +0200 +++ abe-1_0/src/MapIO.h 2003-08-01 01:13:36.000000000 +0300 @@ -6,7 +6,7 @@ #include "SDL_endian.h" // Where to store the map files (no ending /) -#define MAPS_DIR "maps" +#define MAPS_DIR "/usr/share/abe/maps" void saveMap(); int loadMap(int drawMap); --- abe-1_0/src/Game.h.path 2003-08-01 02:00:05.000000000 +0300 +++ abe-1_0/src/Game.h 2003-08-01 02:00:35.000000000 +0300 @@ -19,7 +19,7 @@ #define SPRING_JUMP 30 -#define SAVEGAME_DIR "savegame" +#define SAVEGAME_DIR ".abe" #define MAX_HEALTH 100