diff -up KoboDeluxe-0.5.1/enemies.h.pipe-unistd KoboDeluxe-0.5.1/enemies.h
--- KoboDeluxe-0.5.1/enemies.h.pipe-unistd 2007-12-24 03:18:52.000000000 -0500
+++ KoboDeluxe-0.5.1/enemies.h 2008-09-24 13:06:16.000000000 -0400
@@ -70,9 +70,9 @@ extern const enemy_kind bomb1;
extern const enemy_kind bomb2;
extern const enemy_kind bombdeto;
extern const enemy_kind cannon;
-extern const enemy_kind pipe1;
+extern const enemy_kind pipe_1;
extern const enemy_kind core;
-extern const enemy_kind pipe2;
+extern const enemy_kind pipe_2;
extern const enemy_kind rock;
extern const enemy_kind ring;
extern const enemy_kind enemy_m1;
@@ -430,7 +430,7 @@ inline int _enemy::realize()
inline int _enemy::is_pipe()
{
- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
+ return ((_state != notuse) && ((ek == &pipe_1) || (ek == &pipe_2)));
}
diff -up KoboDeluxe-0.5.1/enemy.cpp.pipe-unistd KoboDeluxe-0.5.1/enemy.cpp
--- KoboDeluxe-0.5.1/enemy.cpp.pipe-unistd 2007-12-24 05:36:46.000000000 -0500
+++ KoboDeluxe-0.5.1/enemy.cpp 2008-09-24 13:07:54.000000000 -0400
@@ -713,7 +713,7 @@ void _enemy::move_cannon()
void _enemy::kill_cannon()
{
- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
+ enemies.make(&pipe_1, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_node_explo(x, y);
release();
}
@@ -755,10 +755,10 @@ void _enemy::move_core()
void _enemy::kill_core()
{
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_core_explo(x, y);
release();
@@ -777,7 +777,7 @@ const enemy_kind core = {
/*
* ===========================================================================
- * pipe1
+ * pipe_1
* ===========================================================================
*/
void _enemy::make_pipe1()
@@ -851,7 +851,7 @@ void _enemy::move_pipe1()
screen.set_map(x1, y1, m ^ a);
release();
}
-const enemy_kind pipe1 = {
+const enemy_kind pipe_1 = {
0,
&_enemy::make_pipe1,
&_enemy::move_pipe1,
@@ -863,7 +863,7 @@ const enemy_kind pipe1 = {
/*
* ===========================================================================
- * pipe2
+ * pipe_2
* ===========================================================================
*/
void _enemy::make_pipe2()
@@ -978,19 +978,19 @@ void _enemy::move_pipe2()
}
p ^= a;
if(p & U_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
if(p & R_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
if(p & D_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
if(p & L_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipe_2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
manage.add_score(10);
release();
}
-const enemy_kind pipe2 = {
+const enemy_kind pipe_2 = {
0,
&_enemy::make_pipe2,
&_enemy::move_pipe2,