Blob Blame History Raw
diff -ur 8Kingdoms-1.1.0/gui/contexts/Game.cpp 8Kingdoms-1.1.0.new/gui/contexts/Game.cpp
--- 8Kingdoms-1.1.0/gui/contexts/Game.cpp	2007-07-22 03:32:57.000000000 +0200
+++ 8Kingdoms-1.1.0.new/gui/contexts/Game.cpp	2007-11-24 22:44:14.000000000 +0100
@@ -3216,7 +3216,7 @@
         else          
           ei = GAME_EVENT(iPlayerOnTurn, eitUnitMembersDied, hid, rmtxti->getWChar(wtemp, LABEL_MAX_LENGTH, TEXT_EVENT_UNHEALEDMEN));
         ei->data1 = (void*)u;
-        ei->data2 = *((void**)&count);
+        ei->data2 = (void*)count;
       }
       else{
         u->membersDied(count);
diff -ur 8Kingdoms-1.1.0/net/netinit.cpp 8Kingdoms-1.1.0.new/net/netinit.cpp
--- 8Kingdoms-1.1.0/net/netinit.cpp	2007-07-22 03:32:59.000000000 +0200
+++ 8Kingdoms-1.1.0.new/net/netinit.cpp	2007-11-24 22:43:29.000000000 +0100
@@ -325,7 +325,7 @@
           if (freeprofilename==0) // pokud takovy profil neni uz pripojen
           {
             net_server->startPing(from);
-            KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&from)));
+            KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)from);
           }
           else
           {
@@ -379,8 +379,8 @@
         int from = new_connection_info->msgFrom();
         net_server->stopAnnouncingMissingPlayers();
         net_server->startPing(from);
-        KSendMessage(RQUEUE,MSG_CLIENT_HAS_RECONNECTED,MOD_NET,BROADCAST,*((void**)(&from)));
-        KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&from)));
+        KSendMessage(RQUEUE,MSG_CLIENT_HAS_RECONNECTED,MOD_NET,BROADCAST,(void*)from);
+        KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)from);
       }
     }
 
@@ -435,9 +435,9 @@
         net_client->addClientInfo(ni);
       }
       if (msgId==MSG_CLIENT_RECONNECTION_INFO)
-        KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&(ni->clientid)))); 
+        KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_REPORT,MOD_NET,BROADCAST,(void*)(ni->clientid)); 
       else
-        KSendMessage(RQUEUE,MSG_NEW_CONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&(ni->clientid)))); 
+        KSendMessage(RQUEUE,MSG_NEW_CONNECTION_REPORT,MOD_NET,BROADCAST,(void*)(ni->clientid)); 
 
       delete(new_connetion_info);
       KMemFree(ni);
@@ -489,7 +489,7 @@
       {
         net_client->removeClientInfo(who);
       }
-      KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&who))); 
+      KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_REPORT,MOD_NET,BROADCAST,(void*)who); 
       delete(message);
     }
     break;
diff -ur 8Kingdoms-1.1.0/net/server.cpp 8Kingdoms-1.1.0.new/net/server.cpp
--- 8Kingdoms-1.1.0/net/server.cpp	2007-07-22 03:32:59.000000000 +0200
+++ 8Kingdoms-1.1.0.new/net/server.cpp	2007-11-24 22:42:03.000000000 +0100
@@ -259,7 +259,7 @@
 
     // In case in profile is set to announce and is not currently announcing
 
-    KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&id)));
+    KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)id);
   }
   else
   {
@@ -345,7 +345,7 @@
 //                  printf("Socket se zavrel - klient %i\n",i);
                   if (that->status!=STATUS_ENDING) 
                   {
-                    KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,*((void**)(&i)));
+                    KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,(void*)i);
                     that->clientDisconnected(i);
                   }
                 }
@@ -655,8 +655,8 @@
       GLOBALLOGID(PRIORITY_NEW_CONNECTION, "Server - A local client having id %i has connected, free space: %i",(*client)->clientid,this->getFreeClientCount());
 //      printf("\nKlient se pripojil id %i, port %i, volne: %i",(*client)->clientid,(*client)->fd,this->getFreeClientCount()); 
 
-      KSendMessage(RQUEUE,MSG_LOCAL_CLIENT_ADDED,MOD_NET,MOD_NET,*((void**)(&((*client)->clientid))));
-      KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&((*client)->clientid))));
+      KSendMessage(RQUEUE,MSG_LOCAL_CLIENT_ADDED,MOD_NET,MOD_NET,(void*)((*client)->clientid));
+      KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)((*client)->clientid));
 
       this->unlock();
       return 1;
@@ -1223,7 +1223,7 @@
           {
             that->unlock();
             if (that->status!=STATUS_ENDING) 
-              KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,*((void**)(&i)));
+              KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,(void*)i);
             else
               return 0;
             that->lock();
diff -ur 8Kingdoms-1.1.0/world/world_server.cpp 8Kingdoms-1.1.0.new/world/world_server.cpp
--- 8Kingdoms-1.1.0/world/world_server.cpp	2007-07-22 03:33:12.000000000 +0200
+++ 8Kingdoms-1.1.0.new/world/world_server.cpp	2007-11-24 22:45:14.000000000 +0100
@@ -2032,7 +2032,7 @@
 
               for (int i = 0; i < MAX_PLAYERS; i++)
               {
-                if (game_start_disconnections[i] == ((int) p)) 
+                if (game_start_disconnections[i] == ((long) p))
                 {
                   game_start_disconnections[i] = 0;
                   break;
@@ -2043,7 +2043,7 @@
             else if (world_server->state == WSS_GAME_STARTED) 
             {
               // Hra jiz bezi, tedy doslo k znovu pripojeni    
-              int client_id = (int)p;
+              int client_id = (long)p;
               for (TPlayerIterator it = world_server->world.players.begin(); it != world_server->world.players.end(); it++) 
               {
                 int temp=it->second->data().client_data.oldclient_id;
@@ -2099,7 +2099,7 @@
               // Az skonci nahravani hry, odpojeni klienta se vyresi dodatecne
               for (int i = 0; i < MAX_PLAYERS; i++) 
                 if (game_start_disconnections[i] == 0) 
-                  game_start_disconnections[i] = (int)p;
+                  game_start_disconnections[i] = (long)p;
               break;
             }
             else if (world_server->state < WSS_GAME_STARTED) {
@@ -2110,7 +2110,7 @@
             }
             else if (world_server->state == WSS_GAME_STARTED) {
               // Hra jiz bezi    
-              int client_id = (int)p;
+              int client_id = (long)p;
               for (TPlayerIterator it = world_server->world.players.begin(); it != world_server->world.players.end(); it++) {
                 if (it->second->data().client_data.client_id == client_id) {
                   // odpojil se hrac it->first
diff -up 8Kingdoms-1.1.0/net/server.cpp~ 8Kingdoms-1.1.0/net/server.cpp
--- 8Kingdoms-1.1.0/net/server.cpp~	2007-11-24 22:57:18.000000000 +0100
+++ 8Kingdoms-1.1.0/net/server.cpp	2007-11-24 22:57:18.000000000 +0100
@@ -415,7 +415,7 @@ int accept_thread(void * data)
   #ifdef WIN32 
     int sin_size = sizeof(struct sockaddr_in); // Windows chteji do accept int
   #else
-    size_t sin_size = sizeof(struct sockaddr_in);
+    socklen_t sin_size = sizeof(struct sockaddr_in);
   #endif
 
     int s;