Blame 0001-xbrz-fix-inline-asm-check.patch

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From af0de1c4b308ef8d9a081ecf407805b75a99d877 Mon Sep 17 00:00:00 2001
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From: Rafael Kitover <rkitover@gmail.com>
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Date: Fri, 4 Oct 2019 07:35:49 +0000
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Subject: [PATCH] xbrz: fix inline asm check
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Use correct cpp code to detect x86/amd64 architecture to use inline asm.
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Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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---
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 src/filters/xBRZ/xbrz.cpp | 6 +++---
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 1 file changed, 3 insertions(+), 3 deletions(-)
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diff --git a/src/filters/xBRZ/xbrz.cpp b/src/filters/xBRZ/xbrz.cpp
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index 36d70be2..13e6cdc1 100644
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--- a/src/filters/xBRZ/xbrz.cpp
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+++ b/src/filters/xBRZ/xbrz.cpp
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@@ -66,17 +66,17 @@ uint32_t gradientARGB(uint32_t pixFront, uint32_t pixBack) //find intermediate c
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 inline double fastSqrt(double n)
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 {
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-#ifdef __GNUC__ || __clang__ || __MINGW64_VERSION_MAJOR || __MINGW32_MAJOR_VERSION
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+#if (defined(__GNUC__) || defined(__clang__)) && (defined(__x86_64__) || defined(__i386__))
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     __asm__ ("fsqrt" : "+t" (n));
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     return n;
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-#elif _MSC_VER && _M_IX86
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+#elif defined(_MSC_VER) && defined(_M_IX86)
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     // speeds up xBRZ by about 9% compared to std::sqrt which internally uses
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     // the same assembler instructions but adds some "fluff"
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     __asm {
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         fld n
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         fsqrt
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     }
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-#else // _MSC_VER && _M_X64 OR other platforms
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+#else // defined(_MSC_VER) && defined(_M_X64) OR other platforms
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     // VisualStudio x86_64 does not allow inline ASM
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     return std::sqrt(n);
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 #endif
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-- 
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2.21.1
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