From 6cac89f4282880e7f7e875658fa90b25f6a8c192 Mon Sep 17 00:00:00 2001 From: Mystro256 Date: Sun, 18 Mar 2018 18:57:45 -0400 Subject: [PATCH] Love 0.10.2 support --- blanket.lua | 4 ++-- conf.lua | 4 ++-- gameover.lua | 4 ++-- ingame.lua | 2 +- introduction.lua | 4 ++-- main.lua | 6 ++---- title.lua | 4 ++-- winscreen.lua | 4 ++-- 8 files changed, 15 insertions(+), 17 deletions(-) diff --git a/blanket.lua b/blanket.lua index d128a9d..dab319e 100644 --- a/blanket.lua +++ b/blanket.lua @@ -99,7 +99,7 @@ function Blanket:draw() end function Blanket:mousepressed(x, y, button) - if button ~= "l" then return end + if button ~= 1 then return end if self.mousejoint then self.mousejoint:destroy() @@ -126,7 +126,7 @@ function Blanket:mousepressed(x, y, button) end function Blanket:mousereleased(x, y, button) - if button ~= "l" or self.mousejoint == nil then return end + if button ~= 1 or self.mousejoint == nil then return end self.mousejoint:destroy() self.mousejoint = nil diff --git a/conf.lua b/conf.lua index 91a954b..9f2b8bf 100644 --- a/conf.lua +++ b/conf.lua @@ -1,6 +1,6 @@ function love.conf(t) t.identity = "safetyblanket" - t.version = "0.9.2" + t.version = "0.10.2" t.console = false t.window.title = "Safety Blanket" @@ -12,7 +12,7 @@ function love.conf(t) t.window.minwidth = 1 t.window.minheight = 1 t.window.fullscreen = false - t.window.fullscreentype = "normal" + t.window.fullscreentype = "desktop" t.window.vsync = true t.window.fsaa = 0 t.window.display = 1 diff --git a/gameover.lua b/gameover.lua index b490cfc..603a227 100644 --- a/gameover.lua +++ b/gameover.lua @@ -55,7 +55,7 @@ function GameOver:draw() end local mx, my = love.mouse.getPosition() - if love.mouse.isDown("l") then + if love.mouse.isDown(1) then love.graphics.draw(self.imgCursorPinch, mx, my, 0, 1, 1, 4, 12) else love.graphics.draw(self.imgCursorNormal, mx, my, 0, 1, 1, 4, 12) @@ -70,7 +70,7 @@ function GameOver:mousepressed(x, y, button) end function GameOver:mousereleased(x, y, button) - if button == "l" and self.state == GameOver.STATE_FADEIN and self.fade < 0.5 then + if button == 1 and self.state == GameOver.STATE_FADEIN and self.fade < 0.5 then self.state = GameOver.STATE_FADEOUT self.fade = math.max(0, self.fade) ResMgr.playSound("pageturn.wav") diff --git a/ingame.lua b/ingame.lua index 2f1426b..9bc365c 100644 --- a/ingame.lua +++ b/ingame.lua @@ -117,7 +117,7 @@ function Ingame:draw() end local mx, my = love.mouse.getPosition() - if love.mouse.isDown("l") then + if love.mouse.isDown(1) then love.graphics.draw(self.imgCursorPinch, mx, my, 0, 1, 1, 4, 12) else love.graphics.draw(self.imgCursorNormal, mx, my, 0, 1, 1, 4, 12) diff --git a/introduction.lua b/introduction.lua index d3ac5ea..da8ac46 100644 --- a/introduction.lua +++ b/introduction.lua @@ -51,7 +51,7 @@ function Introduction:draw() end local mx, my = love.mouse.getPosition() - if love.mouse.isDown("l") then + if love.mouse.isDown(1) then love.graphics.draw(self.imgCursorPinch, mx, my, 0, 1, 1, 4, 12) else love.graphics.draw(self.imgCursorNormal, mx, my, 0, 1, 1, 4, 12) @@ -73,7 +73,7 @@ function Introduction:mousepressed(x, y, button) end function Introduction:mousereleased(x, y, button) - if button == "l" then + if button == 1 then if self.state == Introduction.STATE_FADEIN then self.state = Introduction.STATE_FADEOUT self.fade = math.max(self.fade, 0) diff --git a/main.lua b/main.lua index ffdf413..3707bcb 100644 --- a/main.lua +++ b/main.lua @@ -24,9 +24,7 @@ function love.load() love.graphics.setLineStyle("rough") love.mouse.setVisible(false) - if love.graphics.isSupported("canvas") then - canvas = love.graphics.newCanvas(WIDTH, HEIGHT) - end + canvas = love.graphics.newCanvas(WIDTH, HEIGHT) switchState(Title) end @@ -42,7 +40,7 @@ end function love.draw() love.graphics.push() - canvas:clear() + love.graphics.clear() love.graphics.setCanvas(canvas) state:draw() love.graphics.scale(SCALE, SCALE) diff --git a/title.lua b/title.lua index 1842920..4bd3876 100644 --- a/title.lua +++ b/title.lua @@ -82,7 +82,7 @@ function Title:draw() love.graphics.setColor(255, 255, 255, 255) end - if love.mouse.isDown("l") then + if love.mouse.isDown(1) then love.graphics.draw(self.imgCursorPinch, mx, my, 0, 1, 1, 4, 12) else love.graphics.draw(self.imgCursorNormal, mx, my, 0, 1, 1, 4, 12) @@ -119,7 +119,7 @@ function Title:mousepressed(x, y, button) end function Title:mousereleased(x, y, button) - if button == "l" then + if button == 1 then if self.state == Title.STATE_FADEIN then if self.hasInf == true and x >= 208 and x <= 249 and y >= 7 and y <= 30 then self.state = Title.STATE_FADEINF diff --git a/winscreen.lua b/winscreen.lua index 7ca185d..f1ae6d1 100644 --- a/winscreen.lua +++ b/winscreen.lua @@ -47,7 +47,7 @@ function Winscreen:draw() end local mx, my = love.mouse.getPosition() - if love.mouse.isDown("l") then + if love.mouse.isDown(1) then love.graphics.draw(self.imgCursorPinch, mx, my, 0, 1, 1, 4, 12) else love.graphics.draw(self.imgCursorNormal, mx, my, 0, 1, 1, 4, 12) @@ -63,7 +63,7 @@ function Winscreen:mousepressed(x, y, button) end function Winscreen:mousereleased(x, y, button) - if button == "l" then + if button == 1 then if self.state == Winscreen.STATE_FADEIN then self.state = Winscreen.STATE_FADEOUT self.fade = math.max(self.fade, 0) -- 2.14.3