diff -ur root-6.12.04.orig/interpreter/llvm/src/lib/Target/PowerPC/PPCISelLowering.cpp root-6.12.04/interpreter/llvm/src/lib/Target/PowerPC/PPCISelLowering.cpp --- root-6.12.04.orig/interpreter/llvm/src/lib/Target/PowerPC/PPCISelLowering.cpp 2017-12-13 08:27:42.000000000 +0100 +++ root-6.12.04/interpreter/llvm/src/lib/Target/PowerPC/PPCISelLowering.cpp 2018-01-11 12:40:14.956914822 +0100 @@ -7448,9 +7448,11 @@ /// - The node is a "load-and-splat" /// In all other cases, we will choose to keep the BUILD_VECTOR. static bool haveEfficientBuildVectorPattern(BuildVectorSDNode *V, - bool HasDirectMove) { + bool HasDirectMove, + bool HasP8Vector) { EVT VecVT = V->getValueType(0); - bool RightType = VecVT == MVT::v2f64 || VecVT == MVT::v4f32 || + bool RightType = VecVT == MVT::v2f64 || + (HasP8Vector && VecVT == MVT::v4f32) || (HasDirectMove && (VecVT == MVT::v2i64 || VecVT == MVT::v4i32)); if (!RightType) return false; @@ -7612,7 +7614,8 @@ // lowered to VSX instructions under certain conditions. // Without VSX, there is no pattern more efficient than expanding the node. if (Subtarget.hasVSX() && - haveEfficientBuildVectorPattern(BVN, Subtarget.hasDirectMove())) + haveEfficientBuildVectorPattern(BVN, Subtarget.hasDirectMove(), + Subtarget.hasP8Vector())) return Op; return SDValue(); }