From 5a58668d9a1e661f6591bd44a76cf242b3aabf3e Mon Sep 17 00:00:00 2001 From: Simon Larsen Date: Sat, 18 Aug 2018 16:51:03 +0200 Subject: [PATCH 1/2] Fixed remaining setColor statements --- ingame.lua | 22 +++++++++++----------- keyboard.lua | 8 ++++---- splash.lua | 30 +++++++++++++++--------------- 3 files changed, 30 insertions(+), 30 deletions(-) diff --git a/ingame.lua b/ingame.lua index f5c6f7c..4fcfcfe 100644 --- a/ingame.lua +++ b/ingame.lua @@ -196,7 +196,7 @@ function ingame.draw() -- Draw red screen if hit if player.heat > 0 then - lg.setColor(1,1,1,cap(player.heat*255, 16, 255)/255) + lg.setColor(1,1,1,cap(player.heat, 0.063, 1)) lg.draw(img.red_screen, quad.red_screen, 0,0) lg.setColor(1,1,1,1) end @@ -249,13 +249,13 @@ end function drawWonMessage() local alpha = cap((-translate_y)/100, 0, 1) - lg.setColor(0,0,0,alpha*255) + lg.setColor(0,0,0,alpha) lg.rectangle("fill", 0, 40, WIDTH, #WON_MESSAGES[level]*10+12) - lg.setColor(255,255,255,alpha*255) + lg.setColor(1,1,1,alpha) for i,v in ipairs(WON_MESSAGES[level]) do lg.printf(v, 0, 48+(i-1)*10, WIDTH, "center") end - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) end function drawHUD() @@ -296,13 +296,13 @@ function drawHUD() if player:isDying() then local color = 0 if warning_frame <= 1 then - color = 30 + warning_frame * 225 + color = 0.118 + warning_frame else - color = 255 - (warning_frame % 1)*225 + color = 1 - (warning_frame % 1) end - lg.setColor(255,color,color) + lg.setColor(1,color,color) lg.draw(img.temperature_bar_blink, 74, HEIGHT-26) - lg.setColor(255,255,255) + lg.setColor(1,1,1) end -- Draw item slots @@ -320,11 +320,11 @@ function drawHUD() -- Draw score lg.setFont(font.bold) - lg.setColor(16,12,9) + lg.setColor(16/255,12/255,9/255) lg.print("SCORE: "..score,150,187) - lg.setColor(246,247,221) + lg.setColor(246/255,247/255,221/255) lg.print("SCORE: "..score,150,186) - lg.setColor(255,255,255) + lg.setColor(1,1,1) -- Draw boss health bar if map.type == MT_BOSS and ingame_state ~= INGAME_WON then diff --git a/keyboard.lua b/keyboard.lua index 5cada98..a4d0db8 100644 --- a/keyboard.lua +++ b/keyboard.lua @@ -22,19 +22,19 @@ function keyboard.draw() lg.printf("SET KEYBOARD", 0, 26, WIDTH, "center") for i,v in ipairs(keynames) do if keyboard.waiting == true and i == keyboard.selection then - lg.setColor(195,52,41) + lg.setColor(195/255,52/255,41/255) end lg.print(string.upper(v), 65, 40+i*13) if config.keys[v] == " " then lg.print("SPACE", 154, 40+i*13) elseif config.keys[v] == "none" then - lg.setColor(118,31,25) + lg.setColor(118/255,31/255,25/255) lg.print("NONE", 154, 40+i*13) - lg.setColor(255,255,255) + lg.setColor(1,1,1) else lg.print(string.upper(config.keys[v]:sub(1,7)), 154, 40+i*13) end - lg.setColor(255,255,255) + lg.setColor(1,1,1) end lg.print("DEFAULT", 65, 144) lg.print("BACK", 65, 157) diff --git a/splash.lua b/splash.lua index 6c779cd..0ef225b 100644 --- a/splash.lua +++ b/splash.lua @@ -19,37 +19,37 @@ function splash.draw() if transition_time < 4 then if transition_time < 1 then - local alpha = cap(255*transition_time, 0,255) - lg.setColor(255,255,255,alpha) + local alpha = cap(transition_time, 0, 1) + lg.setColor(1,1,1,alpha) lg.draw(img.tangram, quad.screen, 0,0) - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) elseif transition_time > 3 then - local alpha = cap(255*(1-(transition_time-3)), 0,255) - lg.setColor(255,255,255,alpha) + local alpha = cap(1-(transition_time-3), 0, 1) + lg.setColor(1,1,1,alpha) lg.draw(img.tangram, quad.screen, 0,0) - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) else lg.draw(img.tangram, quad.screen, 0,0) end elseif transition_time < 8 then if transition_time < 5 then - local alpha = cap(255*(transition_time-4), 0,255) - lg.setColor(255,255,255,alpha) + local alpha = cap(transition_time-4, 0, 1) + lg.setColor(1,1,1,alpha) lg.draw(img.lovesplashpixel, quad.screen, 0,0) - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) elseif transition_time > 7 then - local alpha = cap(255*(1-(transition_time-7)), 0,255) - lg.setColor(255,255,255,alpha) + local alpha = cap(1-(transition_time-7), 0, 1) + lg.setColor(1,1,1,alpha) lg.draw(img.lovesplashpixel, quad.screen, 0,0) - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) else lg.draw(img.lovesplashpixel, quad.screen, 0,0) end elseif transition_time < 10 then - local alpha = cap(128*(transition_time-8), 0, 255) - lg.setColor(255,255,255,alpha) + local alpha = cap(0.5*(transition_time-8), 0, 1) + lg.setColor(1,1,1,alpha) lg.draw(img.splash, quad.screen, 0,0) - lg.setColor(255,255,255,255) + lg.setColor(1,1,1,1) else lg.draw(img.splash, quad.screen, 0,0) lg.setFont(font.bold) -- 2.14.4