From 5a2d10019bb5f7166ebc4f7738d41e2eaf0a3785 Mon Sep 17 00:00:00 2001 From: Miro HronĨok Date: Oct 16 2013 12:19:22 +0000 Subject: Added patch to not crash while trying to load missing STLs --- diff --git a/cura-dont-show-nc-stls.patch b/cura-dont-show-nc-stls.patch new file mode 100644 index 0000000..b9544b6 --- /dev/null +++ b/cura-dont-show-nc-stls.patch @@ -0,0 +1,85 @@ +diff --git a/gui/sceneView.py b/gui/sceneView.py +index ead3086..a4f9fb3 100644 +--- a/gui/sceneView.py ++++ b/gui/sceneView.py +@@ -1201,70 +1201,16 @@ void main(void) + size = [profile.getMachineSettingFloat('machine_width'), profile.getMachineSettingFloat('machine_depth'), profile.getMachineSettingFloat('machine_height')] + + machine = profile.getMachineSetting('machine_type') +- if profile.getMachineSetting('machine_type').startswith('ultimaker'): +- if machine not in self._platformMesh: +- meshes = meshLoader.loadMeshes(resources.getPathForMesh(machine + '_platform.stl')) +- if len(meshes) > 0: +- self._platformMesh[machine] = meshes[0] +- else: +- self._platformMesh[machine] = None +- if machine == 'ultimaker2': +- self._platformMesh[machine]._drawOffset = numpy.array([0,-37,145], numpy.float32) +- else: +- self._platformMesh[machine]._drawOffset = numpy.array([0,0,2.5], numpy.float32) +- glColor4f(1,1,1,0.5) +- self._objectShader.bind() +- self._renderObject(self._platformMesh[machine], False, False) +- self._objectShader.unbind() +- +- #For the Ultimaker 2 render the texture on the back plate to show the Ultimaker2 text. +- if machine == 'ultimaker2': +- if not hasattr(self._platformMesh[machine], 'texture'): +- self._platformMesh[machine].texture = opengl.loadGLTexture('Ultimaker2backplate.png') +- glBindTexture(GL_TEXTURE_2D, self._platformMesh[machine].texture) +- glEnable(GL_TEXTURE_2D) +- glPushMatrix() +- glColor4f(1,1,1,1) +- +- glTranslate(0,150,-5) +- h = 50 +- d = 8 +- w = 100 +- glEnable(GL_BLEND) +- glBlendFunc(GL_DST_COLOR, GL_ZERO) +- glBegin(GL_QUADS) +- glTexCoord2f(1, 0) +- glVertex3f( w, 0, h) +- glTexCoord2f(0, 0) +- glVertex3f(-w, 0, h) +- glTexCoord2f(0, 1) +- glVertex3f(-w, 0, 0) +- glTexCoord2f(1, 1) +- glVertex3f( w, 0, 0) +- +- glTexCoord2f(1, 0) +- glVertex3f(-w, d, h) +- glTexCoord2f(0, 0) +- glVertex3f( w, d, h) +- glTexCoord2f(0, 1) +- glVertex3f( w, d, 0) +- glTexCoord2f(1, 1) +- glVertex3f(-w, d, 0) +- glEnd() +- glDisable(GL_TEXTURE_2D) +- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) +- glPopMatrix() +- else: +- glColor4f(0,0,0,1) +- glLineWidth(3) +- glBegin(GL_LINES) +- glVertex3f(-size[0] / 2, -size[1] / 2, 0) +- glVertex3f(-size[0] / 2, -size[1] / 2, 10) +- glVertex3f(-size[0] / 2, -size[1] / 2, 0) +- glVertex3f(-size[0] / 2+10, -size[1] / 2, 0) +- glVertex3f(-size[0] / 2, -size[1] / 2, 0) +- glVertex3f(-size[0] / 2, -size[1] / 2+10, 0) +- glEnd() ++ glColor4f(0,0,0,1) ++ glLineWidth(3) ++ glBegin(GL_LINES) ++ glVertex3f(-size[0] / 2, -size[1] / 2, 0) ++ glVertex3f(-size[0] / 2, -size[1] / 2, 10) ++ glVertex3f(-size[0] / 2, -size[1] / 2, 0) ++ glVertex3f(-size[0] / 2+10, -size[1] / 2, 0) ++ glVertex3f(-size[0] / 2, -size[1] / 2, 0) ++ glVertex3f(-size[0] / 2, -size[1] / 2+10, 0) ++ glEnd() + + v0 = [ size[0] / 2, size[1] / 2, size[2]] + v1 = [ size[0] / 2,-size[1] / 2, size[2]] diff --git a/cura.spec b/cura.spec index 1e64a44..861335b 100644 --- a/cura.spec +++ b/cura.spec @@ -24,6 +24,9 @@ Patch0: %{name}-future-import-first.patch # Use systems CuraEngine Patch1: %{name}-CuraEngine.patch +# UltimakerPlatforms STLs were stripped from the tarball, don't crash because of that +Patch2: %{name}-dont-show-nc-stls.patch + BuildArch: noarch BuildRequires: python2-devel BuildRequires: dos2unix @@ -50,6 +53,7 @@ settings and send this G-Code to the 3D printer for printing. %setup -qn Cura-%{version}/Cura %patch0 -p1 %patch1 -p1 +%patch2 -p1 dos2unix resources/example/Attribution.txt