--- abuse_sdl-0.7.0/src/game.cpp.shit 2006-08-24 16:39:45.000000000 +0200 +++ abuse_sdl-0.7.0/src/game.cpp 2006-08-24 16:43:22.000000000 +0200 @@ -1269,9 +1269,14 @@ if( DEFINEDP( logo_snd ) && ( sound_avail & SFX_INITIALIZED ) ) cash.sfx( lnumber_value( logo_snd ) )->play( sfx_volume ); - image blank( 2, 2 ); - blank.clear(); - eh->set_mouse_shape( blank.copy(), 0, 0 ); // don't show mouse + /* This must be a dynamic allocated image because if it + is not and the window gets closed during do_title, then + exit() will try to delete (through the desctructor of + image_list in image.cpp) the image on the stack -> boom. */ + image *blank = new image( 2, 2 ); + blank->clear(); + eh->set_mouse_shape( blank->copy(), 0, 0 ); // don't show mouse + delete blank; fade_in( cash.img( cdc_logo ), 32 ); milli_wait( 900 );