/* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */ /* ---------------------------------------------------------------------------- Copyright (c) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------*/ /* GL_draw_range_elements support added by Benjamin Karaban Lev Povalahev contact information: levp@gmx.net http://www.levp.de/3d/ */ /* These extensions are supported: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_matrix_palette GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_vertex_shader GL_EXT_vertex_weighting GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_separate_stencil GL_ATI_text_fragment_shader GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object; GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_point_sprites GL_ATIX_texture_env_route GL_HP_occlusion_test GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_element_array GL_NV_evaluators GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_SGIS_generate_mipmap GL_SGIX_shadow GL_SGIX_depth_texture WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read; WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle */ /* VERSION 1.04 */ /* CHANGES 08.06.03 Added GL_EXT_depth_bounds_test 01.06.03 Added GL_EXT_texture_rectangle 13.04.03 Fixed a typo in ARBvbo 24.03.03 I'm starting version numbering and protocolling the changes here from this release on. This version will be 1.01. The additions in this version will be ARB_vertex_buffer_object and hopefully cygwin support. Fixed a typo in a license. */ #ifndef __EXTGL_H__ #define __EXTGL_H__ /*-----------------------------------------*/ #ifdef __gl_h_ #error extgl.h should be included before gl.h #endif #ifdef __GL_H_ #error extgl.h should be included before gl.h #endif #define __glext_h_ #define __GLEXT_H_ #define __gl_h_ #define __GL_H__ #ifndef APIENTRY #define APIENTRY #endif #define GLAPI extern #define GLAPIENTRY __stdcall #ifdef __cplusplus extern "C" { #endif /* stuff for NV_half_float extension (datatype and conversion functions) I hope this type will be reused for other 2 byte float extensions */ union ieee_half /* ieee-like 16 bit float */ { unsigned short bits; struct { unsigned long m : 10; /* mantissa */ unsigned long e : 5; /* exponent */ unsigned long s : 1; /* sign */ } ieee; }; union ieee_single /* ieee-754 single floating point type */ { float f; struct { unsigned long m : 23; /* mantissa */ unsigned long e : 8; /* exponent */ unsigned long s : 1; /* sign */ } ieee; }; /* the actual typedef */ typedef unsigned short GLhalf; /* conversion functions */ /* half to float */ __inline static float htof(GLhalf val) { union ieee_half h; union ieee_single sng; h.bits = val; sng.ieee.s = h.ieee.s; /* special cases */ if ((h.ieee.e==0) && (h.ieee.m==0)) { /* zero */ sng.ieee.m=0; sng.ieee.e=0; } else if ((h.ieee.e==0) && (h.ieee.m!=0)) { /* denorm -- denorm half will fit in non-denorm single */ const float half_denorm = (1.0f/16384.0f); // 2^-14 float mantissa = ((float)(h.ieee.m)) / 1024.0f; float sgn = (h.ieee.s)? -1.0f :1.0f; sng.f = sgn*mantissa*half_denorm; } else if ((h.ieee.e==31) && (h.ieee.m==0)) { /* infinity */ sng.ieee.e = 0xff; sng.ieee.m = 0; } else if ((h.ieee.e==31) && (h.ieee.m!=0)) { /* NaN */ sng.ieee.e = 0xff; sng.ieee.m = 1; } else { sng.ieee.e = h.ieee.e+112; sng.ieee.m = (h.ieee.m << 13); } return sng.f; } /* float to half */ __inline static GLhalf ftoh(float val) { union ieee_single f; union ieee_half h; f.f = val; h.ieee.s = f.ieee.s; /* special cases */ if ((f.ieee.e==0) && (f.ieee.m==0)) { /* zero */ h.ieee.m = 0; h.ieee.e = 0; } else if ((f.ieee.e==0) && (f.ieee.m!=0)) { /* denorm -- denorm float maps to 0 half */ h.ieee.m = 0; h.ieee.e = 0; } else if ((f.ieee.e==0xff) && (f.ieee.m==0)) { /* infinity */ h.ieee.m = 0; h.ieee.e = 31; } else if ((f.ieee.e==0xff) && (f.ieee.m!=0)) { /* NaN */ h.ieee.m = 1; h.ieee.e = 31; } else { /* normal case */ int new_exp = f.ieee.e-127; if (new_exp<-24) { /* half can't map such numbers */ h.ieee.m = 0; h.ieee.e = 0; } if (new_exp<-14) { /* this maps to a denorm */ unsigned int exp_val = (unsigned int) (-14 - new_exp); // 2^-exp_val h.ieee.e = 0; switch (exp_val) { case 0: h.ieee.m = 0; break; /* logical error */ case 1: h.ieee.m = 512 + (f.ieee.m>>14); break; case 2: h.ieee.m = 256 + (f.ieee.m>>15); break; case 3: h.ieee.m = 128 + (f.ieee.m>>16); break; case 4: h.ieee.m = 64 + (f.ieee.m>>17); break; case 5: h.ieee.m = 32 + (f.ieee.m>>18); break; case 6: h.ieee.m = 16 + (f.ieee.m>>19); break; case 7: h.ieee.m = 8 + (f.ieee.m>>20); break; case 8: h.ieee.m = 4 + (f.ieee.m>>21); break; case 9: h.ieee.m = 2 + (f.ieee.m>>22); break; case 10: h.ieee.m = 1; break; } } else if (new_exp>15) { /* map this value to infinity */ h.ieee.m = 0; h.ieee.e = 31; } else { h.ieee.e = new_exp+15; h.ieee.m = (f.ieee.m >> 13); } } return h.bits; } /* OpenGL 1.1 - 1.3 definitions and prototypes below were taken from Mesa, licence: */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_ARB_imaging 1 /* * Datatypes */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ /* * Constants */ /* Boolean values */ #define GL_FALSE 0x0 #define GL_TRUE 0x1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* User clipping planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Stencil */ #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0x0 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 /*GL_FRONT 0x0404 */ /*GL_BACK 0x0405 */ /*GL_FRONT_AND_BACK 0x0408 */ #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* Hints */ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Scissor box */ #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Errors */ #define GL_NO_ERROR 0x0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* glPush/PopAttrib bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF /* OpenGL 1.1 */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF /* * Miscellaneous */ GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void GLAPIENTRY glClear( GLbitfield mask ); GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); GLAPI void GLAPIENTRY glCullFace( GLenum mode ); GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); GLAPI void GLAPIENTRY glPointSize( GLfloat size ); GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); GLAPI void GLAPIENTRY glEnable( GLenum cap ); GLAPI void GLAPIENTRY glDisable( GLenum cap ); GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); GLAPI void GLAPIENTRY glPopAttrib( void ); GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); GLAPI GLenum GLAPIENTRY glGetError( void ); GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); GLAPI void GLAPIENTRY glFinish( void ); GLAPI void GLAPIENTRY glFlush( void ); GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); /* * Depth Buffer */ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); /* * Accumulation Buffer */ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); /* * Transformation */ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); GLAPI void GLAPIENTRY glPushMatrix( void ); GLAPI void GLAPIENTRY glPopMatrix( void ); GLAPI void GLAPIENTRY glLoadIdentity( void ); GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); /* * Display Lists */ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); GLAPI void GLAPIENTRY glEndList( void ); GLAPI void GLAPIENTRY glCallList( GLuint list ); GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists ); GLAPI void GLAPIENTRY glListBase( GLuint base ); /* * Drawing Functions */ GLAPI void GLAPIENTRY glBegin( GLenum mode ); GLAPI void GLAPIENTRY glEnd( void ); GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); GLAPI void GLAPIENTRY glIndexd( GLdouble c ); GLAPI void GLAPIENTRY glIndexf( GLfloat c ); GLAPI void GLAPIENTRY glIndexi( GLint c ); GLAPI void GLAPIENTRY glIndexs( GLshort c ); GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); /* * Vertex Arrays (1.1) */ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); GLAPI void GLAPIENTRY glArrayElement( GLint i ); GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ); /* * Lighting */ GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); /* * Raster functions */ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ); GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ); GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ); GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); /* * Stenciling */ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); GLAPI void GLAPIENTRY glClearStencil( GLint s ); /* * Texture mapping */ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); /* 1.1 functions */ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* * Evaluators */ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); GLAPI void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); GLAPI void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); /* * Fog */ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); /* * Selection and Feedback */ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); GLAPI void GLAPIENTRY glInitNames( void ); GLAPI void GLAPIENTRY glLoadName( GLuint name ); GLAPI void GLAPIENTRY glPushName( GLuint name ); GLAPI void GLAPIENTRY glPopName( void ); /* * OpenGL 1.2 */ #define GL_RESCALE_NORMAL 0x803A #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* * GL_ARB_imaging */ #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_BLEND_EQUATION 0x8009 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_COLOR 0x8005 GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); GLAPI void GLAPIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table ); GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); /* * OpenGL 1.3 */ /* multitexture */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 /* texture_cube_map */ #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* texture_compression */ #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* multisample */ #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 /* transpose_matrix */ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 /* texture_env_combine */ #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 /* texture_env_dot3 */ #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF /* texture_border_clamp */ #define GL_CLAMP_TO_BORDER 0x812D GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); /* OpenGL 1.4 definitions and prototypes, GL_ARB_multitexture definitions and prototypes and small parts further below were taken from The Kronos Group glext.h, licence: */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* OpenGL 1.4 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glFogCoordf (GLfloat); GLAPI void APIENTRY glFogCoordfv (const GLfloat *); GLAPI void APIENTRY glFogCoordd (GLdouble); GLAPI void APIENTRY glFogCoorddv (const GLdouble *); GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); GLAPI void APIENTRY glPointParameteri (GLenum, GLint); GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); GLAPI void APIENTRY glWindowPos2i (GLint, GLint); GLAPI void APIENTRY glWindowPos2iv (const GLint *); GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); GLAPI void APIENTRY glWindowPos2sv (const GLshort *); GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); GLAPI void APIENTRY glWindowPos3iv (const GLint *); GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); GLAPI void APIENTRY glWindowPos3sv (const GLshort *); #endif /* GL_VERSION_1_4 */ /*-------------------------------------------------------------------*/ /*------------EXTENSIONS---------------------------------------------*/ /*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/ /*------------ARB_MULTITEXTURE---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 GLAPI void APIENTRY glActiveTextureARB (GLenum); GLAPI void APIENTRY glClientActiveTextureARB (GLenum); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); #endif /* GL_ARB_multitexture */ /*-------------------------------------------------------------------*/ /*------------ARB_TRANSPOSE_MATRIX-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRY * glLoadTransposeMatrixdARBPROC) (const GLdouble m[16] ); typedef void (APIENTRY * glLoadTransposeMatrixfARBPROC) (const GLfloat m[16] ); typedef void (APIENTRY * glMultTransposeMatrixdARBPROC) (const GLdouble m[16] ); typedef void (APIENTRY * glMultTransposeMatrixfARBPROC) (const GLfloat m[16] ); extern glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB; extern glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB; extern glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB; extern glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB; #endif /* GL_ARB_transpose_matrix */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_COMPRESSION--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRY * glCompressedTexImage1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glCompressedTexImage2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glCompressedTexImage3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glCompressedTexSubImage1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glCompressedTexSubImage2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glCompressedTexSubImage3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); typedef void (APIENTRY * glGetCompressedTexImageARBPROC) (GLenum target, GLint lod, GLvoid *img ); extern glCompressedTexImage3DARBPROC glCompressedTexImage3DARB; extern glCompressedTexImage2DARBPROC glCompressedTexImage2DARB; extern glCompressedTexImage1DARBPROC glCompressedTexImage1DARB; extern glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB; extern glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB; extern glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB; extern glGetCompressedTexImageARBPROC glGetCompressedTexImageARB; #endif /* GL_ARB_texture_compression */ /*-------------------------------------------------------------------*/ /*------------ARB_CUBE_MAP-------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ /*-------------------------------------------------------------------*/ /*------------SGIX_SHADOW--------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ /*-------------------------------------------------------------------*/ /*------------SGIX_DEPTH_TEXTURE-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ /*-------------------------------------------------------------------*/ /*------------EXT_COMPILED_VERTEX_ARRAY------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRY * glLockArraysEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRY * glUnlockArraysEXTPROC) (); extern glLockArraysEXTPROC glLockArraysEXT; extern glUnlockArraysEXTPROC glUnlockArraysEXT; #endif /* GL_EXT_compiled_vertex_array */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_ENV_COMBINE--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #endif /* GL_ARB_texture_env_combine */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_ENV_DOT3-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_BORDER_CLAMP-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_ENV_ADD------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif /* GL_ARB_texture_env_add */ /*-------------------------------------------------------------------*/ /*------------EXT_SECONDARY_COLOR------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRY * glSecondaryColor3bEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY * glSecondaryColor3bvEXTPROC) (const GLbyte *v); typedef void (APIENTRY * glSecondaryColor3dEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY * glSecondaryColor3dvEXTPROC) (const GLdouble *v); typedef void (APIENTRY * glSecondaryColor3fEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY * glSecondaryColor3fvEXTPROC) (const GLfloat *v); typedef void (APIENTRY * glSecondaryColor3iEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRY * glSecondaryColor3ivEXTPROC) (const GLint *v); typedef void (APIENTRY * glSecondaryColor3sEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY * glSecondaryColor3svEXTPROC) (const GLshort *v); typedef void (APIENTRY * glSecondaryColor3ubEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY * glSecondaryColor3ubvEXTPROC) (const GLubyte *v); typedef void (APIENTRY * glSecondaryColor3uiEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY * glSecondaryColor3uivEXTPROC) (const GLuint *v); typedef void (APIENTRY * glSecondaryColor3usEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY * glSecondaryColor3usvEXTPROC) (const GLushort *v); typedef void (APIENTRY * glSecondaryColorPointerEXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); extern glSecondaryColor3bEXTPROC glSecondaryColor3bEXT; extern glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT; extern glSecondaryColor3dEXTPROC glSecondaryColor3dEXT; extern glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT; extern glSecondaryColor3fEXTPROC glSecondaryColor3fEXT; extern glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT; extern glSecondaryColor3iEXTPROC glSecondaryColor3iEXT; extern glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT; extern glSecondaryColor3sEXTPROC glSecondaryColor3sEXT; extern glSecondaryColor3svEXTPROC glSecondaryColor3svEXT; extern glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT; extern glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT; extern glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT; extern glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT; extern glSecondaryColor3usEXTPROC glSecondaryColor3usEXT; extern glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT; extern glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT; #endif /* GL_EXT_secondary_color */ /*-------------------------------------------------------------------*/ /*------------EXT_FOG_COORD------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRY * glFogCoordfEXTPROC) (GLfloat coord); typedef void (APIENTRY * glFogCoordfvEXTPROC) (const GLfloat *coord); typedef void (APIENTRY * glFogCoorddEXTPROC) (GLdouble coord); typedef void (APIENTRY * glFogCoorddvEXTPROC) (const GLdouble *coord); typedef void (APIENTRY * glFogCoordPointerEXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); extern glFogCoordfEXTPROC glFogCoordfEXT; extern glFogCoordfvEXTPROC glFogCoordfvEXT; extern glFogCoorddEXTPROC glFogCoorddEXT; extern glFogCoorddvEXTPROC glFogCoorddvEXT; extern glFogCoordPointerEXTPROC glFogCoordPointerEXT; #endif /* GL_EXT_fog_coord */ /*-------------------------------------------------------------------*/ /*------------NV_VERTEX_ARRAY_RANGE----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void); typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer); extern glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; extern glVertexArrayRangeNVPROC glVertexArrayRangeNV; #if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer); extern wglAllocateMemoryNVPROC wglAllocateMemoryNV; extern wglFreeMemoryNVPROC wglFreeMemoryNV; #else typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer); extern glXAllocateMemoryNVPROC glXAllocateMemoryNV; extern glXFreeMemoryNVPROC glXFreeMemoryNV; #endif /* WIN32 */ #endif /* GL_NV_vertex_array_range */ /*-------------------------------------------------------------------*/ /*------------NV_VERTEX_ARRAY_RANGE2---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ /*-------------------------------------------------------------------*/ /*------------EXT_POINT_PARAMETERS-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRY * glPointParameterfEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glPointParameterfvEXTPROC) (GLenum pname, const GLfloat *params); extern glPointParameterfEXTPROC glPointParameterfEXT; extern glPointParameterfvEXTPROC glPointParameterfvEXT; #endif /* GL_EXT_point_parameters */ /*-------------------------------------------------------------------*/ /*------------NV_REGISTER_COMBINERS----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_DISCARD_NV 0x8530 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_MAX_GENERAL_COMBINERS_NV 0x854D typedef void (APIENTRY * glCombinerParameterfvNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRY * glCombinerParameterfNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glCombinerParameterivNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRY * glCombinerParameteriNVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glCombinerInputNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * glCombinerOutputNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRY * glFinalCombinerInputNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * glGetCombinerInputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetCombinerInputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRY * glGetCombinerOutputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetCombinerOutputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRY * glGetFinalCombinerInputParameterfvNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetFinalCombinerInputParameterivNVPROC) (GLenum variable, GLenum pname, GLint *params); extern glCombinerParameterfvNVPROC glCombinerParameterfvNV; extern glCombinerParameterfNVPROC glCombinerParameterfNV; extern glCombinerParameterivNVPROC glCombinerParameterivNV; extern glCombinerParameteriNVPROC glCombinerParameteriNV; extern glCombinerInputNVPROC glCombinerInputNV; extern glCombinerOutputNVPROC glCombinerOutputNV; extern glFinalCombinerInputNVPROC glFinalCombinerInputNV; extern glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV; extern glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV; extern glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV; extern glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV; extern glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV; extern glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV; #endif /* GL_NV_register_combiners */ /*-------------------------------------------------------------------*/ /*------------ARB_MULTISAMPLE----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 /* GLX constants for multisample */ #if !defined(_WIN32) && !defined(__CYGWIN__) && !defined(__MINGW32__) #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif /* _WIN32 */ typedef void (APIENTRY * glSampleCoverageARBPROC) (GLclampf value, GLboolean invert ); extern glSampleCoverageARBPROC glSampleCoverageARB; #endif /* GL_ARB_multisample */ /*-------------------------------------------------------------------*/ /*------------NV_TEXTURE_SHADER--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ /*-------------------------------------------------------------------*/ /*------------GL_NV_TEXTURE_RECTANGLE--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_recrangle */ /*-------------------------------------------------------------------*/ /*------------NV_TEXTURE_ENV_COMBINE4--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine */ /*-------------------------------------------------------------------*/ /*------------NV_FOG_DISTANCE----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ /*-------------------------------------------------------------------*/ /*------------EXT_TEXTURE_FILTER_ANISOTROPIC-------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ /*-------------------------------------------------------------------*/ /*------------SGIS_GENERATE_MIPMAP-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ /*-------------------------------------------------------------------*/ /*------------NV_TEXGEN_REFLECTION-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ /*-------------------------------------------------------------------*/ /*------------EXT_VERTEX_WEIGHTING-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 /* alias to GL_MODELVIEW_STACK_DEPTH */ #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 /* alias to GL_MODELVIEW_MATRIX */ #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 /* alias to GL_MODELVIEW */ #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRY * glVertexWeightfEXTPROC) (GLfloat weight); typedef void (APIENTRY * glVertexWeightfvEXTPROC) (const GLfloat *weight); typedef void (APIENTRY * glVertexWeightPointerEXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); extern glVertexWeightfEXTPROC glVertexWeightfEXT; extern glVertexWeightfvEXTPROC glVertexWeightfvEXT; extern glVertexWeightPointerEXTPROC glVertexWeightPointerEXT; #endif /* GL_EXT_vertex_weighting */ /*-------------------------------------------------------------------*/ /*------------NV_VERTEX_PROGRAM--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef void (APIENTRY * glBindProgramNVPROC) (GLenum target, GLuint id); typedef void (APIENTRY * glDeleteProgramsNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRY * glExecuteProgramNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRY * glGenProgramsNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRY * glAreProgramsResidentNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences); typedef void (APIENTRY * glRequestResidentProgramsNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRY * glGetProgramParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetProgramParameterdvNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetProgramivNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * glGetProgramStringNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRY * glGetTrackMatrixivNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribdvNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetVertexAttribfvNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribivNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribPointervNVPROC) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (APIENTRY * glIsProgramNVPROC) (GLuint id); typedef void (APIENTRY * glLoadProgramNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRY * glProgramParameter4fNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramParameter4dNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramParameter4dvNVPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramParameter4fvNVPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glProgramParameters4dvNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params); typedef void (APIENTRY * glProgramParameters4fvNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params); typedef void (APIENTRY * glTrackMatrixNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY * glVertexAttribPointerNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * glVertexAttrib1sNVPROC) (GLuint index, GLshort x); typedef void (APIENTRY * glVertexAttrib1fNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * glVertexAttrib1dNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * glVertexAttrib2sNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * glVertexAttrib2fNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexAttrib2dNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexAttrib3sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexAttrib3fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexAttrib3dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexAttrib4sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexAttrib4fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexAttrib4dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexAttrib4ubNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * glVertexAttrib1svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib1fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib1dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib2svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib2fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib2dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib3svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib3fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib3dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib4dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4ubvNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttribs1svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs1fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs1dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs2svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs2fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs2dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs3svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs3fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs3dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs4svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs4fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs4dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs4ubvNVPROC) (GLuint index, GLsizei n, const GLubyte *v); extern glBindProgramNVPROC glBindProgramNV; extern glDeleteProgramsNVPROC glDeleteProgramsNV; extern glExecuteProgramNVPROC glExecuteProgramNV; extern glGenProgramsNVPROC glGenProgramsNV; extern glAreProgramsResidentNVPROC glAreProgramsResidentNV; extern glRequestResidentProgramsNVPROC glRequestResidentProgramsNV; extern glGetProgramParameterfvNVPROC glGetProgramParameterfvNV; extern glGetProgramParameterdvNVPROC glGetProgramParameterdvNV; extern glGetProgramivNVPROC glGetProgramivNV; extern glGetProgramStringNVPROC glGetProgramStringNV; extern glGetTrackMatrixivNVPROC glGetTrackMatrixivNV; extern glGetVertexAttribdvNVPROC glGetVertexAttribdvNV; extern glGetVertexAttribfvNVPROC glGetVertexAttribfvNV; extern glGetVertexAttribivNVPROC glGetVertexAttribivNV; extern glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV; extern glIsProgramNVPROC glIsProgramNV; extern glLoadProgramNVPROC glLoadProgramNV; extern glProgramParameter4fNVPROC glProgramParameter4fNV; extern glProgramParameter4dNVPROC glProgramParameter4dNV; extern glProgramParameter4dvNVPROC glProgramParameter4dvNV; extern glProgramParameter4fvNVPROC glProgramParameter4fvNV; extern glProgramParameters4dvNVPROC glProgramParameters4dvNV; extern glProgramParameters4fvNVPROC glProgramParameters4fvNV; extern glTrackMatrixNVPROC glTrackMatrixNV; extern glVertexAttribPointerNVPROC glVertexAttribPointerNV; extern glVertexAttrib1sNVPROC glVertexAttrib1sNV; extern glVertexAttrib1fNVPROC glVertexAttrib1fNV; extern glVertexAttrib1dNVPROC glVertexAttrib1dNV; extern glVertexAttrib2sNVPROC glVertexAttrib2sNV; extern glVertexAttrib2fNVPROC glVertexAttrib2fNV; extern glVertexAttrib2dNVPROC glVertexAttrib2dNV; extern glVertexAttrib3sNVPROC glVertexAttrib3sNV; extern glVertexAttrib3fNVPROC glVertexAttrib3fNV; extern glVertexAttrib3dNVPROC glVertexAttrib3dNV; extern glVertexAttrib4sNVPROC glVertexAttrib4sNV; extern glVertexAttrib4fNVPROC glVertexAttrib4fNV; extern glVertexAttrib4dNVPROC glVertexAttrib4dNV; extern glVertexAttrib4ubNVPROC glVertexAttrib4ubNV; extern glVertexAttrib1svNVPROC glVertexAttrib1svNV; extern glVertexAttrib1fvNVPROC glVertexAttrib1fvNV; extern glVertexAttrib1dvNVPROC glVertexAttrib1dvNV; extern glVertexAttrib2svNVPROC glVertexAttrib2svNV; extern glVertexAttrib2fvNVPROC glVertexAttrib2fvNV; extern glVertexAttrib2dvNVPROC glVertexAttrib2dvNV; extern glVertexAttrib3svNVPROC glVertexAttrib3svNV; extern glVertexAttrib3fvNVPROC glVertexAttrib3fvNV; extern glVertexAttrib3dvNVPROC glVertexAttrib3dvNV; extern glVertexAttrib4svNVPROC glVertexAttrib4svNV; extern glVertexAttrib4fvNVPROC glVertexAttrib4fvNV; extern glVertexAttrib4dvNVPROC glVertexAttrib4dvNV; extern glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV; extern glVertexAttribs1svNVPROC glVertexAttribs1svNV; extern glVertexAttribs1fvNVPROC glVertexAttribs1fvNV; extern glVertexAttribs1dvNVPROC glVertexAttribs1dvNV; extern glVertexAttribs2svNVPROC glVertexAttribs2svNV; extern glVertexAttribs2fvNVPROC glVertexAttribs2fvNV; extern glVertexAttribs2dvNVPROC glVertexAttribs2dvNV; extern glVertexAttribs3svNVPROC glVertexAttribs3svNV; extern glVertexAttribs3fvNVPROC glVertexAttribs3fvNV; extern glVertexAttribs3dvNVPROC glVertexAttribs3dvNV; extern glVertexAttribs4svNVPROC glVertexAttribs4svNV; extern glVertexAttribs4fvNVPROC glVertexAttribs4fvNV; extern glVertexAttribs4dvNVPROC glVertexAttribs4dvNV; extern glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV; #endif /* GL_NV_vertex_program */ /*-------------------------------------------------------------------*/ /*------------NV_FENCE-----------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRY * glGenFencesNVPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRY * glDeleteFencesNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRY * glSetFenceNVPROC) (GLuint fence, GLenum condition); typedef GLboolean (APIENTRY * glTestFenceNVPROC) (GLuint fence); typedef void (APIENTRY * glFinishFenceNVPROC) (GLuint fence); typedef GLboolean (APIENTRY * glIsFenceNVPROC) (GLuint fence); typedef void (APIENTRY * glGetFenceivNVPROC) (GLuint fence, GLenum pname, GLint *params); extern glGenFencesNVPROC glGenFencesNV; extern glDeleteFencesNVPROC glDeleteFencesNV; extern glSetFenceNVPROC glSetFenceNV; extern glTestFenceNVPROC glTestFenceNV; extern glFinishFenceNVPROC glFinishFenceNV; extern glIsFenceNVPROC glIsFenceNV; extern glGetFenceivNVPROC glGetFenceivNV; #endif /* GL_NV_fence */ /*-------------------------------------------------------------------*/ /*------------NV_TEXTURE_SHADER2-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #endif /* GL_NV_texture_shader2 */ /*-------------------------------------------------------------------*/ /*------------NV_BLEND_SQUARE----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ /*-------------------------------------------------------------------*/ /*------------NV_LIGHT_MAX_EXPONENT----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ /*-------------------------------------------------------------------*/ /*------------NV_PACKED_DEPTH_STENCIL--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ /*-------------------------------------------------------------------*/ /*------------NV_REGISTER_COMBINERS2---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRY * glCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glGetCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, GLfloat *params); extern glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV; extern glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV; #endif /* GL_NV_register_combiners2 */ /*-------------------------------------------------------------------*/ /*------------EXT_ABGR-----------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ /*-------------------------------------------------------------------*/ /*------------EXT_STENCIL_WRAP---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ /*-------------------------------------------------------------------*/ /*------------EXT_TEXTURE_LOD_BIAS-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #endif /* GL_EXT_texture_lod_bias */ /*-------------------------------------------------------------------*/ /*------------NV_EVALUATORS------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRY * glMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); typedef void (APIENTRY * glMapParameterivNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRY * glMapParameterfvNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glGetMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); typedef void (APIENTRY * glGetMapParameterivNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glGetMapParameterfvNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetMapAttribParameterivNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetMapAttribParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glEvalMapsNVPROC) (GLenum target, GLenum mode); extern glMapControlPointsNVPROC glMapControlPointsNV; extern glMapParameterivNVPROC glMapParameterivNV; extern glMapParameterfvNVPROC glMapParameterfvNV; extern glGetMapControlPointsNVPROC glGetMapControlPointsNV; extern glGetMapParameterivNVPROC glGetMapParameterivNV; extern glGetMapParameterfvNVPROC glGetMapParameterfvNV; extern glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV; extern glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV; extern glEvalMapsNVPROC glEvalMapsNV; #endif /* GL_NV_evaluators */ /*-------------------------------------------------------------------*/ /*------------NV_COPY_DEPTH_TO_COLOR---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ /*-------------------------------------------------------------------*/ /*------------ATI_PN_TRIANGLES---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRY * glPNTrianglesiATIPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glPNTrianglesfATIPROC) (GLenum pname, GLfloat param); extern glPNTrianglesiATIPROC glPNTrianglesiATI; extern glPNTrianglesfATIPROC glPNTrianglesfATI; #endif /* GL_ATI_pn_triangles */ /*-------------------------------------------------------------------*/ /*------------ARB_POINT_PARAMETERS-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRY * glPointParameterfARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glPointParameterfvARBPROC) (GLenum pname, GLfloat *params); extern glPointParameterfARBPROC glPointParameterfARB; extern glPointParameterfvARBPROC glPointParameterfvARB; #endif /* GL_ARB_point_parameters */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_ENV_CROSSBAR-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif /*-------------------------------------------------------------------*/ /*------------ARB_VERTEX_BLEND---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRY * glWeightbvARBPROC) (GLint size, GLbyte *weights); typedef void (APIENTRY * glWeightsvARBPROC) (GLint size, GLshort *weights); typedef void (APIENTRY * glWeightivARBPROC) (GLint size, GLint *weights); typedef void (APIENTRY * glWeightfvARBPROC) (GLint size, GLfloat *weights); typedef void (APIENTRY * glWeightdvARBPROC) (GLint size, GLdouble *weights); typedef void (APIENTRY * glWeightubvARBPROC) (GLint size, GLubyte *weights); typedef void (APIENTRY * glWeightusvARBPROC) (GLint size, GLushort *weights); typedef void (APIENTRY * glWeightuivARBPROC) (GLint size, GLuint *weights); typedef void (APIENTRY * glWeightPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (APIENTRY * glVertexBlendARBPROC) (GLint count); extern glWeightbvARBPROC glWeightbvARB; extern glWeightsvARBPROC glWeightsvARB; extern glWeightivARBPROC glWeightivARB; extern glWeightfvARBPROC glWeightfvARB; extern glWeightdvARBPROC glWeightdvARB; extern glWeightubvARBPROC glWeightubvARB; extern glWeightusvARBPROC glWeightusvARB; extern glWeightuivARBPROC glWeightuivARB; extern glWeightPointerARBPROC glWeightPointerARB; extern glVertexBlendARBPROC glVertexBlendARB; #endif /* GL_ARB_vertex_blend */ /*-------------------------------------------------------------------*/ /*------------EXT_MULTI_DRAW_ARRAYS----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (APIENTRY * glMultiDrawArraysEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (APIENTRY * glMultiDrawElementsEXTPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); extern glMultiDrawArraysEXTPROC glMultiDrawArraysEXT; extern glMultiDrawElementsEXTPROC glMultiDrawElementsEXT; #endif /* GL_EXT_multi_draw_arrays */ /*-------------------------------------------------------------------*/ /*------------ARB_MATRIX_PALETTE-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRY * glCurrentPaletteMatrixARBPROC) (GLint index); typedef void (APIENTRY * glMatrixIndexubvARBPROC) (GLint size, GLubyte *indices); typedef void (APIENTRY * glMatrixIndexusvARBPROC) (GLint size, GLushort *indices); typedef void (APIENTRY * glMatrixIndexuivARBPROC) (GLint size, GLuint *indices); typedef void (APIENTRY * glMatrixIndexPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); extern glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB; extern glMatrixIndexubvARBPROC glMatrixIndexubvARB; extern glMatrixIndexusvARBPROC glMatrixIndexusvARB; extern glMatrixIndexuivARBPROC glMatrixIndexuivARB; extern glMatrixIndexPointerARBPROC glMatrixIndexPointerARB; #endif /* GL_ARB_matrix_palette */ /*-------------------------------------------------------------------*/ /*------------EXT_VERTEX_SHADER--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRY * glBeginVertexShaderEXTPROC) (); typedef void (APIENTRY * glEndVertexShaderEXTPROC) (); typedef void (APIENTRY * glBindVertexShaderEXTPROC) (GLuint id); typedef GLuint (APIENTRY * glGenVertexShadersEXTPROC) (GLuint range); typedef void (APIENTRY * glDeleteVertexShaderEXTPROC) (GLuint id); typedef void (APIENTRY * glShaderOp1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRY * glShaderOp2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRY * glShaderOp3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRY * glSwizzleEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRY * glWriteMaskEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRY * glInsertComponentEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRY * glExtractComponentEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRY * glGenSymbolsEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef void (APIENTRY * glSetInvariantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (APIENTRY * glSetLocalConstantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (APIENTRY * glVariantbvEXTPROC) (GLuint id, GLbyte *addr); typedef void (APIENTRY * glVariantsvEXTPROC) (GLuint id, GLshort *addr); typedef void (APIENTRY * glVariantivEXTPROC) (GLuint id, GLint *addr); typedef void (APIENTRY * glVariantfvEXTPROC) (GLuint id, GLfloat *addr); typedef void (APIENTRY * glVariantdvEXTPROC) (GLuint id, GLdouble *addr); typedef void (APIENTRY * glVariantubvEXTPROC) (GLuint id, GLubyte *addr); typedef void (APIENTRY * glVariantusvEXTPROC) (GLuint id, GLushort *addr); typedef void (APIENTRY * glVariantuivEXTPROC) (GLuint id, GLuint *addr); typedef void (APIENTRY * glVariantPointerEXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef void (APIENTRY * glEnableVariantClientStateEXTPROC) (GLuint id); typedef void (APIENTRY * glDisableVariantClientStateEXTPROC) (GLuint id); typedef GLuint (APIENTRY * glBindLightParameterEXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRY * glBindMaterialParameterEXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRY * glBindTexGenParameterEXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRY * glBindTextureUnitParameterEXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRY * glBindParameterEXTPROC) (GLenum value); typedef GLboolean (APIENTRY * glIsVariantEnabledEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRY * glGetVariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetVariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetVariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRY * glGetVariantPointervEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef void (APIENTRY * glGetInvariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetInvariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetInvariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRY * glGetLocalConstantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetLocalConstantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetLocalConstantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); extern glBeginVertexShaderEXTPROC glBeginVertexShaderEXT; extern glEndVertexShaderEXTPROC glEndVertexShaderEXT; extern glBindVertexShaderEXTPROC glBindVertexShaderEXT; extern glGenVertexShadersEXTPROC glGenVertexShadersEXT; extern glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT; extern glShaderOp1EXTPROC glShaderOp1EXT; extern glShaderOp2EXTPROC glShaderOp2EXT; extern glShaderOp3EXTPROC glShaderOp3EXT; extern glSwizzleEXTPROC glSwizzleEXT; extern glWriteMaskEXTPROC glWriteMaskEXT; extern glInsertComponentEXTPROC glInsertComponentEXT; extern glExtractComponentEXTPROC glExtractComponentEXT; extern glGenSymbolsEXTPROC glGenSymbolsEXT; extern glSetInvariantEXTPROC glSetInvariantEXT; extern glSetLocalConstantEXTPROC glSetLocalConstantEXT; extern glVariantbvEXTPROC glVariantbvEXT; extern glVariantsvEXTPROC glVariantsvEXT; extern glVariantivEXTPROC glVariantivEXT; extern glVariantfvEXTPROC glVariantfvEXT; extern glVariantdvEXTPROC glVariantdvEXT; extern glVariantubvEXTPROC glVariantubvEXT; extern glVariantusvEXTPROC glVariantusvEXT; extern glVariantuivEXTPROC glVariantuivEXT; extern glVariantPointerEXTPROC glVariantPointerEXT; extern glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT; extern glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT; extern glBindLightParameterEXTPROC glBindLightParameterEXT; extern glBindMaterialParameterEXTPROC glBindMaterialParameterEXT; extern glBindTexGenParameterEXTPROC glBindTexGenParameterEXT; extern glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT; extern glBindParameterEXTPROC glBindParameterEXT; extern glIsVariantEnabledEXTPROC glIsVariantEnabledEXT; extern glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT; extern glGetVariantIntegervEXTPROC glGetVariantIntegervEXT; extern glGetVariantFloatvEXTPROC glGetVariantFloatvEXT; extern glGetVariantPointervEXTPROC glGetVariantPointervEXT; extern glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT; extern glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT; extern glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT; extern glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT; extern glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT; extern glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT; #endif /* GL_EXT_vertex_shader */ /*-------------------------------------------------------------------*/ /*------------ATI_ENVMAP_BUMPMAP-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRY * glTexBumpParameterivATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRY * glTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); typedef void (APIENTRY * glGetTexBumpParameterivATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRY * glGetTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); extern glTexBumpParameterivATIPROC glTexBumpParameterivATI; extern glTexBumpParameterfvATIPROC glTexBumpParameterfvATI; extern glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI; extern glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI; #endif /* GL_ATI_envmap_bumpmap */ /*-------------------------------------------------------------------*/ /*------------ATI_FRAGMENT_SHADER------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range); typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value); extern glGenFragmentShadersATIPROC glGenFragmentShadersATI; extern glBindFragmentShaderATIPROC glBindFragmentShaderATI; extern glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI; extern glBeginFragmentShaderATIPROC glBeginFragmentShaderATI; extern glEndFragmentShaderATIPROC glEndFragmentShaderATI; extern glPassTexCoordATIPROC glPassTexCoordATI; extern glSampleMapATIPROC glSampleMapATI; extern glColorFragmentOp1ATIPROC glColorFragmentOp1ATI; extern glColorFragmentOp2ATIPROC glColorFragmentOp2ATI; extern glColorFragmentOp3ATIPROC glColorFragmentOp3ATI; extern glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI; extern glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI; extern glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI; extern glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI; #endif /* GL_ATI_fragment_shader */ /*-------------------------------------------------------------------*/ /*------------ATI_TEXTURE_MIRROR_ONCE--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /*-------------------------------------------------------------------*/ /*------------ATI_ELEMENT_ARRAY--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); extern glElementPointerATIPROC glElementPointerATI; extern glDrawElementArrayATIPROC glDrawElementArrayATI; extern glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI; #endif /* GL_ATI_element_array */ /*-------------------------------------------------------------------*/ /*------------ATI_VERTEX_STREAMS-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (APIENTRY * glClientActiveVertexStreamATIPROC) (GLenum stream); typedef void (APIENTRY * glVertexBlendEnviATIPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glVertexBlendEnvfATIPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glVertexStream2sATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRY * glVertexStream2svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream2iATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRY * glVertexStream2ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream2fATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexStream2fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream2dATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexStream2dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glVertexStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexStream3svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRY * glVertexStream3ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexStream3fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexStream3dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glVertexStream4sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexStream4svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream4iATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRY * glVertexStream4ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream4fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexStream4fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream4dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexStream4dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glNormalStream3bATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRY * glNormalStream3bvATIPROC) (GLenum stream, const GLbyte *v); typedef void (APIENTRY * glNormalStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glNormalStream3svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glNormalStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRY * glNormalStream3ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glNormalStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glNormalStream3fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glNormalStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glNormalStream3dvATIPROC) (GLenum stream, const GLdouble *v); extern glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI; extern glVertexBlendEnviATIPROC glVertexBlendEnviATI; extern glVertexBlendEnvfATIPROC glVertexBlendEnvfATI; extern glVertexStream2sATIPROC glVertexStream2sATI; extern glVertexStream2svATIPROC glVertexStream2svATI; extern glVertexStream2iATIPROC glVertexStream2iATI; extern glVertexStream2ivATIPROC glVertexStream2ivATI; extern glVertexStream2fATIPROC glVertexStream2fATI; extern glVertexStream2fvATIPROC glVertexStream2fvATI; extern glVertexStream2dATIPROC glVertexStream2dATI; extern glVertexStream2dvATIPROC glVertexStream2dvATI; extern glVertexStream3sATIPROC glVertexStream3sATI; extern glVertexStream3svATIPROC glVertexStream3svATI; extern glVertexStream3iATIPROC glVertexStream3iATI; extern glVertexStream3ivATIPROC glVertexStream3ivATI; extern glVertexStream3fATIPROC glVertexStream3fATI; extern glVertexStream3fvATIPROC glVertexStream3fvATI; extern glVertexStream3dATIPROC glVertexStream3dATI; extern glVertexStream3dvATIPROC glVertexStream3dvATI; extern glVertexStream4sATIPROC glVertexStream4sATI; extern glVertexStream4svATIPROC glVertexStream4svATI; extern glVertexStream4iATIPROC glVertexStream4iATI; extern glVertexStream4ivATIPROC glVertexStream4ivATI; extern glVertexStream4fATIPROC glVertexStream4fATI; extern glVertexStream4fvATIPROC glVertexStream4fvATI; extern glVertexStream4dATIPROC glVertexStream4dATI; extern glVertexStream4dvATIPROC glVertexStream4dvATI; extern glNormalStream3bATIPROC glNormalStream3bATI; extern glNormalStream3bvATIPROC glNormalStream3bvATI; extern glNormalStream3sATIPROC glNormalStream3sATI; extern glNormalStream3svATIPROC glNormalStream3svATI; extern glNormalStream3iATIPROC glNormalStream3iATI; extern glNormalStream3ivATIPROC glNormalStream3ivATI; extern glNormalStream3fATIPROC glNormalStream3fATI; extern glNormalStream3fvATIPROC glNormalStream3fvATI; extern glNormalStream3dATIPROC glNormalStream3dATI; extern glNormalStream3dvATIPROC glNormalStream3dvATI; #endif /* GL_ATI_vertex_streams */ /*-------------------------------------------------------------------*/ /*------------ATI_VERTEX_ARRAY_OBJECT--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRY * glNewObjectBufferATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); typedef GLboolean (APIENTRY * glIsObjectBufferATIPROC) (GLuint buffer); typedef void (APIENTRY * glUpdateObjectBufferATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); typedef void (APIENTRY * glGetObjectBufferfvATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetObjectBufferivATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRY * glFreeObjectBufferATIPROC) (GLuint buffer); typedef void (APIENTRY * glArrayObjectATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetArrayObjectfvATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetArrayObjectivATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRY * glVariantArrayObjectATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetVariantArrayObjectfvATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVariantArrayObjectivATIPROC) (GLuint id, GLenum pname, GLint *params); extern glNewObjectBufferATIPROC glNewObjectBufferATI; extern glIsObjectBufferATIPROC glIsObjectBufferATI; extern glUpdateObjectBufferATIPROC glUpdateObjectBufferATI; extern glGetObjectBufferfvATIPROC glGetObjectBufferfvATI; extern glGetObjectBufferivATIPROC glGetObjectBufferivATI; extern glFreeObjectBufferATIPROC glFreeObjectBufferATI; extern glArrayObjectATIPROC glArrayObjectATI; extern glGetArrayObjectfvATIPROC glGetArrayObjectfvATI; extern glGetArrayObjectivATIPROC glGetArrayObjectivATI; extern glVariantArrayObjectATIPROC glVariantArrayObjectATI; extern glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI; extern glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI; #endif /* GL_ATI_vertex_array_object */ /*-------------------------------------------------------------------*/ /*------------HP_OCCLUSION_TEST--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ /*-------------------------------------------------------------------*/ /*------------ATIX_POINT_SPRITES-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60b0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 #endif /* GL_ATIX_point_sprites */ /*-------------------------------------------------------------------*/ /*------------ATIX_TEXTURE_ENV_ROUTE---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #endif /* GL_ATIX_texture_env_route */ /*-------------------------------------------------------------------*/ /*------------NV_DEPTH_CLAMP-----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ /*-------------------------------------------------------------------*/ /*------------NV_OCCLUSION_QUERY-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRY * glGenOcclusionQueriesNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRY * glDeleteOcclusionQueriesNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRY * glIsOcclusionQueryNVPROC) (GLuint id); typedef void (APIENTRY * glBeginOcclusionQueryNVPROC) (GLuint id); typedef void (APIENTRY * glEndOcclusionQueryNVPROC) (void); typedef void (APIENTRY * glGetOcclusionQueryivNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * glGetOcclusionQueryuivNVPROC) (GLuint id, GLenum pname, GLuint *params); extern glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV; extern glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV; extern glIsOcclusionQueryNVPROC glIsOcclusionQueryNV; extern glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV; extern glEndOcclusionQueryNVPROC glEndOcclusionQueryNV; extern glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV; extern glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV; #endif /* GL_NV_occlusion_query */ /*-------------------------------------------------------------------*/ /*------------NV_POINT_SPRITE----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRY * glPointParameteriNVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glPointParameterivNVPROC) (GLenum pname, const GLint *params); extern glPointParameteriNVPROC glPointParameteriNV; extern glPointParameterivNVPROC glPointParameterivNV; #endif /* GL_NV_point_sprite */ /*-------------------------------------------------------------------*/ /*------------NV_TEXTURE_SHADER3-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ /*-------------------------------------------------------------------*/ /*------------NV_VERTEX_PROGRAM1_1-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 #endif /* GL_NV_vertex_program1_1 */ /*-------------------------------------------------------------------*/ /*------------ARB_TEXTURE_MIRRORED_REPEAT----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ /*-------------------------------------------------------------------*/ /*------------ARB_SHADOW---------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ /*-------------------------------------------------------------------*/ /*------------ARB_SHADOW_AMBIENT-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ /*-------------------------------------------------------------------*/ /*------------ARB_DEPTH_TEXTURE--------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ /*-------------------------------------------------------------------*/ /*------------ARB_WINDOW_POS-----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (APIENTRY * glWindowPos2dARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRY * glWindowPos2fARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRY * glWindowPos2iARBPROC) (GLint x, GLint y); typedef void (APIENTRY * glWindowPos2sARBPROC) (GLshort x, GLshort y); typedef void (APIENTRY * glWindowPos2dvARBPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos2fvARBPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos2ivARBPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos2svARBPROC) (const GLshort *p); typedef void (APIENTRY * glWindowPos3dARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glWindowPos3fARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glWindowPos3iARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRY * glWindowPos3sARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glWindowPos3dvARBPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos3fvARBPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos3ivARBPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos3svARBPROC) (const GLshort *p); extern glWindowPos2dARBPROC glWindowPos2dARB; extern glWindowPos2fARBPROC glWindowPos2fARB; extern glWindowPos2iARBPROC glWindowPos2iARB; extern glWindowPos2sARBPROC glWindowPos2sARB; extern glWindowPos2dvARBPROC glWindowPos2dvARB; extern glWindowPos2fvARBPROC glWindowPos2fvARB; extern glWindowPos2ivARBPROC glWindowPos2ivARB; extern glWindowPos2svARBPROC glWindowPos2svARB; extern glWindowPos3dARBPROC glWindowPos3dARB; extern glWindowPos3fARBPROC glWindowPos3fARB; extern glWindowPos3iARBPROC glWindowPos3iARB; extern glWindowPos3sARBPROC glWindowPos3sARB; extern glWindowPos3dvARBPROC glWindowPos3dvARB; extern glWindowPos3fvARBPROC glWindowPos3fvARB; extern glWindowPos3ivARBPROC glWindowPos3ivARB; extern glWindowPos3svARBPROC glWindowPos3svARB; #endif /* GL_ARB_window_pos */ /*-------------------------------------------------------------------*/ /*------------EXT_SHADOW_FUNCS---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ /*-------------------------------------------------------------------*/ /*------------EXT_draw_range_elements--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 typedef void (APIENTRY * glDrawRangeElementsEXTPROC) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern glDrawRangeElementsEXTPROC glDrawRangeElementsEXT; #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif /*-------------------------------------------------------------------*/ /*------------EXT_texture_compression_s3tc---------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ /*-------------------------------------------------------------------*/ /*------------EXT_stencil_two_side-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 typedef void (APIENTRY * glActiveStencilFaceEXTPROC) (GLenum face); extern glActiveStencilFaceEXTPROC glActiveStencilFaceEXT; #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif /* GL_EXT_stencil_two_side */ /*-------------------------------------------------------------------*/ /*------------ARB_vertex_program-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 typedef void (APIENTRY * glVertexAttrib1sARBPROC) (GLuint index, GLshort x); typedef void (APIENTRY * glVertexAttrib1fARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * glVertexAttrib1dARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * glVertexAttrib2sARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * glVertexAttrib2fARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexAttrib2dARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexAttrib3sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexAttrib3fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexAttrib3dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexAttrib4sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexAttrib4fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexAttrib4dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexAttrib4NubARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * glVertexAttrib1svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib1fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib1dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib2svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib2fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib2dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib3svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib3fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib3dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4bvARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * glVertexAttrib4svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4ivARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * glVertexAttrib4ubvARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttrib4usvARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * glVertexAttrib4uivARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * glVertexAttrib4fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib4dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4NbvARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * glVertexAttrib4NsvARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4NivARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * glVertexAttrib4NubvARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttrib4NusvARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * glVertexAttrib4NuivARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * glVertexAttribPointerARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * glEnableVertexAttribArrayARBPROC) (GLuint index); typedef void (APIENTRY * glDisableVertexAttribArrayARBPROC) (GLuint index); typedef void (APIENTRY * glProgramStringARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRY * glBindProgramARBPROC) (GLenum target, GLuint program); typedef void (APIENTRY * glDeleteProgramsARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * glGenProgramsARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * glProgramEnvParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramEnvParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramEnvParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramEnvParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glGetProgramEnvParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramEnvParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * glGetProgramivARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glGetProgramStringARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRY * glGetVertexAttribdvARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetVertexAttribfvARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribivARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribPointervARBPROC) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (APIENTRY * glIsProgramARBPROC) (GLuint program); extern glVertexAttrib1sARBPROC glVertexAttrib1sARB; extern glVertexAttrib1fARBPROC glVertexAttrib1fARB; extern glVertexAttrib1dARBPROC glVertexAttrib1dARB; extern glVertexAttrib2sARBPROC glVertexAttrib2sARB; extern glVertexAttrib2fARBPROC glVertexAttrib2fARB; extern glVertexAttrib2dARBPROC glVertexAttrib2dARB; extern glVertexAttrib3sARBPROC glVertexAttrib3sARB; extern glVertexAttrib3fARBPROC glVertexAttrib3fARB; extern glVertexAttrib3dARBPROC glVertexAttrib3dARB; extern glVertexAttrib4sARBPROC glVertexAttrib4sARB; extern glVertexAttrib4fARBPROC glVertexAttrib4fARB; extern glVertexAttrib4dARBPROC glVertexAttrib4dARB; extern glVertexAttrib4NubARBPROC glVertexAttrib4NubARB; extern glVertexAttrib1svARBPROC glVertexAttrib1svARB; extern glVertexAttrib1fvARBPROC glVertexAttrib1fvARB; extern glVertexAttrib1dvARBPROC glVertexAttrib1dvARB; extern glVertexAttrib2svARBPROC glVertexAttrib2svARB; extern glVertexAttrib2fvARBPROC glVertexAttrib2fvARB; extern glVertexAttrib2dvARBPROC glVertexAttrib2dvARB; extern glVertexAttrib3svARBPROC glVertexAttrib3svARB; extern glVertexAttrib3fvARBPROC glVertexAttrib3fvARB; extern glVertexAttrib3dvARBPROC glVertexAttrib3dvARB; extern glVertexAttrib4bvARBPROC glVertexAttrib4bvARB; extern glVertexAttrib4svARBPROC glVertexAttrib4svARB; extern glVertexAttrib4ivARBPROC glVertexAttrib4ivARB; extern glVertexAttrib4ubvARBPROC glVertexAttrib4ubvARB; extern glVertexAttrib4usvARBPROC glVertexAttrib4usvARB; extern glVertexAttrib4uivARBPROC glVertexAttrib4uivARB; extern glVertexAttrib4fvARBPROC glVertexAttrib4fvARB; extern glVertexAttrib4dvARBPROC glVertexAttrib4dvARB; extern glVertexAttrib4NbvARBPROC glVertexAttrib4NbvARB; extern glVertexAttrib4NsvARBPROC glVertexAttrib4NsvARB; extern glVertexAttrib4NivARBPROC glVertexAttrib4NivARB; extern glVertexAttrib4NubvARBPROC glVertexAttrib4NubvARB; extern glVertexAttrib4NusvARBPROC glVertexAttrib4NusvARB; extern glVertexAttrib4NuivARBPROC glVertexAttrib4NuivARB; extern glVertexAttribPointerARBPROC glVertexAttribPointerARB; extern glEnableVertexAttribArrayARBPROC glEnableVertexAttribArrayARB; extern glDisableVertexAttribArrayARBPROC glDisableVertexAttribArrayARB; extern glProgramStringARBPROC glProgramStringARB; extern glBindProgramARBPROC glBindProgramARB; extern glDeleteProgramsARBPROC glDeleteProgramsARB; extern glGenProgramsARBPROC glGenProgramsARB; extern glProgramEnvParameter4dARBPROC glProgramEnvParameter4dARB; extern glProgramEnvParameter4dvARBPROC glProgramEnvParameter4dvARB; extern glProgramEnvParameter4fARBPROC glProgramEnvParameter4fARB; extern glProgramEnvParameter4fvARBPROC glProgramEnvParameter4fvARB; extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; extern glGetProgramEnvParameterdvARBPROC glGetProgramEnvParameterdvARB; extern glGetProgramEnvParameterfvARBPROC glGetProgramEnvParameterfvARB; extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; extern glGetProgramivARBPROC glGetProgramivARB; extern glGetProgramStringARBPROC glGetProgramStringARB; extern glGetVertexAttribdvARBPROC glGetVertexAttribdvARB; extern glGetVertexAttribfvARBPROC glGetVertexAttribfvARB; extern glGetVertexAttribivARBPROC glGetVertexAttribivARB; extern glGetVertexAttribPointervARBPROC glGetVertexAttribPointervARB; extern glIsProgramARBPROC glIsProgramARB; #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif /* GL_ARB_vertex_program */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_BGRA--------------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ /*-------------------------------------------------------------------*/ /*------------EXT_CULL_VERTEX----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (APIENTRY * glCullParameterfvEXTPROC) (GLenum pname, GLfloat *params); typedef void (APIENTRY * glCullParameterdvEXTPROC) (GLenum pname, GLdouble *params); extern glCullParameterfvEXTPROC glCullParameterfvEXT; extern glCullParameterdvEXTPROC glCullParameterdvEXT; #endif /* GL_EXT_cull_vertex */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_POINT_CULL_MODE---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_point_cull_mode #define GL_ATI_point_cull_mode 1 #define GL_POINT_CULL_MODE_ATI 0x60b3 #define GL_POINT_CULL_CENTER_ATI 0x60b4 #define GL_POINT_CLIP_ATI 0x60b5 #endif /* GL_ATI_point_cull_mode */ /*-------------------------------------------------------------------*/ /*------------GL_BLEND_FUNC_SEPARATE---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRY * glBlendFuncSeparateEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT; #endif /* GL_EXT_blend_func_separate */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_SEPARATE_SPECULAR_COLOR-------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ /*-------------------------------------------------------------------*/ /*------------GL_NV_ELEMENT_ARRAY------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_element_array #define GL_NV_element_array 1 #define GL_ELEMENT_ARRAY_TYPE_NV 0x8769 #define GL_ELEMENT_ARRAY_POINTER_NV 0x876A typedef void (APIENTRY * glElementPointerNVPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRY * glDrawElementArrayNVPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY * glDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRY * glMultiDrawElementArrayNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRY * glMultiDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); extern glElementPointerNVPROC glElementPointerNV; extern glDrawElementArrayNVPROC glDrawElementArrayNV; extern glDrawRangeElementArrayNVPROC glDrawRangeElementArrayNV; extern glMultiDrawElementArrayNVPROC glMultiDrawElementArrayNV; extern glMultiDrawRangeElementArrayNVPROC glMultiDrawRangeElementArrayNV; #endif /* GL_NV_element_array */ /*-------------------------------------------------------------------*/ /*------------GL_NV_FLOAT_BUFFER-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif /* _WIN32 */ #endif /* GL_NV_float_buffer */ /*-------------------------------------------------------------------*/ /*------------GL_NV_FRAGMENT_PROGRAM---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRY * glProgramNamedParameter4fNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramNamedParameter4dNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramNamedParameter4fvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]); typedef void (APIENTRY * glProgramNamedParameter4dvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]); typedef void (APIENTRY * glGetProgramNamedParameterfvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRY * glGetProgramNamedParameterdvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifndef GL_ARB_vertex_program typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); #endif /* GL_ARB_vertex_program */ extern glProgramNamedParameter4fNVPROC glProgramNamedParameter4fNV; extern glProgramNamedParameter4dNVPROC glProgramNamedParameter4dNV; extern glProgramNamedParameter4fvNVPROC glProgramNamedParameter4fvNV; extern glProgramNamedParameter4dvNVPROC glProgramNamedParameter4dvNV; extern glGetProgramNamedParameterfvNVPROC glGetProgramNamedParameterfvNV; extern glGetProgramNamedParameterdvNVPROC glGetProgramNamedParameterdvNV; #ifndef GL_ARB_vertex_program extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; #endif /* GL_ARB_vertex_program */ #endif /* GL_NV_fragment_program */ /*-------------------------------------------------------------------*/ /*------------GL_NV_PRIMITIVE_RESTART--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRY * glPrimitiveRestartNVPROC) (); typedef void (APIENTRY * glPrimitiveRestartIndexNVPROC) (GLuint index); extern glPrimitiveRestartNVPROC glPrimitiveRestartNV; extern glPrimitiveRestartIndexNVPROC glPrimitiveRestartIndexNV; #endif /* GL_NV_primitive_restart */ /*-------------------------------------------------------------------*/ /*------------GL_NV_VERTEX_PROGRAM2----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif /* GL_NV_vertex_program2 */ /*-------------------------------------------------------------------*/ /*------------GL_ARB_FRAGMENT_PROGRAM--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program #ifndef GL_ARB_vertex_program #error ARB_vertex_program not defined #endif /* no new entry points, all of ARB_vertex_program reused */ #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif /* GL_ARB_fragment_program */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_TEXT_FRAGMENT_SHADER----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_texture_env_combine-----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ /*-------------------------------------------------------------------*/ /*------------GL_SGIS_TEXTURE_LOD------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_DRAW_BUFFERS------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRY * glDrawBuffersATIPROC) (GLsizei n, const GLenum *bufs); extern glDrawBuffersATIPROC glDrawBuffersATI; #endif /* GL_ATI_draw_buffers */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_TEXTURE_ENV_COMBINE3----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif /* GL_ATI_texture_env_combine3 */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_TEXTURE_FLOAT-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ /*-------------------------------------------------------------------*/ /*------------GL_NV_HALF_FLOAT---------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef void (APIENTRY * glVertex2hNVPROC) (GLhalf x, GLhalf y); typedef void (APIENTRY * glVertex2hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glVertex3hNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (APIENTRY * glVertex3hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glVertex4hNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (APIENTRY * glVertex4hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glNormal3hNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (APIENTRY * glNormal3hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glColor3hNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (APIENTRY * glColor3hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glColor4hNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (APIENTRY * glColor4hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glTexCoord1hNVPROC) (GLhalf s); typedef void (APIENTRY * glTexCoord1hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glTexCoord2hNVPROC) (GLhalf s, GLhalf t); typedef void (APIENTRY * glTexCoord2hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glTexCoord3hNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (APIENTRY * glTexCoord3hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glTexCoord4hNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (APIENTRY * glTexCoord4hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glMultiTexCoord1hNVPROC) (GLenum target, GLhalf s); typedef void (APIENTRY * glMultiTexCoord1hvNVPROC) (GLenum target, const GLhalf *v); typedef void (APIENTRY * glMultiTexCoord2hNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (APIENTRY * glMultiTexCoord2hvNVPROC) (GLenum target, const GLhalf *v); typedef void (APIENTRY * glMultiTexCoord3hNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (APIENTRY * glMultiTexCoord3hvNVPROC) (GLenum target, const GLhalf *v); typedef void (APIENTRY * glMultiTexCoord4hNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (APIENTRY * glMultiTexCoord4hvNVPROC) (GLenum target, const GLhalf *v); typedef void (APIENTRY * glFogCoordhNVPROC) (GLhalf fog); typedef void (APIENTRY * glFogCoordhvNVPROC) (const GLhalf *fog); typedef void (APIENTRY * glSecondaryColor3hNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (APIENTRY * glSecondaryColor3hvNVPROC) (const GLhalf *v); typedef void (APIENTRY * glVertexWeighthNVPROC) (GLhalf weight); typedef void (APIENTRY * glVertexWeighthvNVPROC) (const GLhalf *weight); typedef void (APIENTRY * glVertexAttrib1hNVPROC) (GLuint index, GLhalf x); typedef void (APIENTRY * glVertexAttrib1hvNVPROC) (GLuint index, const GLhalf *v); typedef void (APIENTRY * glVertexAttrib2hNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (APIENTRY * glVertexAttrib2hvNVPROC) (GLuint index, const GLhalf *v); typedef void (APIENTRY * glVertexAttrib3hNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (APIENTRY * glVertexAttrib3hvNVPROC) (GLuint index, const GLhalf *v); typedef void (APIENTRY * glVertexAttrib4hNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (APIENTRY * glVertexAttrib4hvNVPROC) (GLuint index, const GLhalf *v); typedef void (APIENTRY * glVertexAttribs1hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); typedef void (APIENTRY * glVertexAttribs2hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); typedef void (APIENTRY * glVertexAttribs3hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); typedef void (APIENTRY * glVertexAttribs4hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); extern glVertex2hNVPROC glVertex2hNV; extern glVertex2hvNVPROC glVertex2hvNV; extern glVertex3hNVPROC glVertex3hNV; extern glVertex3hvNVPROC glVertex3hvNV; extern glVertex4hNVPROC glVertex4hNV; extern glVertex4hvNVPROC glVertex4hvNV; extern glNormal3hNVPROC glNormal3hNV; extern glNormal3hvNVPROC glNormal3hvNV; extern glColor3hNVPROC glColor3hNV; extern glColor3hvNVPROC glColor3hvNV; extern glColor4hNVPROC glColor4hNV; extern glColor4hvNVPROC glColor4hvNV; extern glTexCoord1hNVPROC glTexCoord1hNV; extern glTexCoord1hvNVPROC glTexCoord1hvNV; extern glTexCoord2hNVPROC glTexCoord2hNV; extern glTexCoord2hvNVPROC glTexCoord2hvNV; extern glTexCoord3hNVPROC glTexCoord3hNV; extern glTexCoord3hvNVPROC glTexCoord3hvNV; extern glTexCoord4hNVPROC glTexCoord4hNV; extern glTexCoord4hvNVPROC glTexCoord4hvNV; extern glMultiTexCoord1hNVPROC glMultiTexCoord1hNV; extern glMultiTexCoord1hvNVPROC glMultiTexCoord1hvNV; extern glMultiTexCoord2hNVPROC glMultiTexCoord2hNV; extern glMultiTexCoord2hvNVPROC glMultiTexCoord2hvNV; extern glMultiTexCoord3hNVPROC glMultiTexCoord3hNV; extern glMultiTexCoord3hvNVPROC glMultiTexCoord3hvNV; extern glMultiTexCoord4hNVPROC glMultiTexCoord4hNV; extern glMultiTexCoord4hvNVPROC glMultiTexCoord4hvNV; extern glFogCoordhNVPROC glFogCoordhNV; extern glFogCoordhvNVPROC glFogCoordhvNV; extern glSecondaryColor3hNVPROC glSecondaryColor3hNV; extern glSecondaryColor3hvNVPROC glSecondaryColor3hvNV; extern glVertexWeighthNVPROC glVertexWeighthNV; extern glVertexWeighthvNVPROC glVertexWeighthvNV; extern glVertexAttrib1hNVPROC glVertexAttrib1hNV; extern glVertexAttrib1hvNVPROC glVertexAttrib1hvNV; extern glVertexAttrib2hNVPROC glVertexAttrib2hNV; extern glVertexAttrib2hvNVPROC glVertexAttrib2hvNV; extern glVertexAttrib3hNVPROC glVertexAttrib3hNV; extern glVertexAttrib3hvNVPROC glVertexAttrib3hvNV; extern glVertexAttrib4hNVPROC glVertexAttrib4hNV; extern glVertexAttrib4hvNVPROC glVertexAttrib4hvNV; extern glVertexAttribs1hvNVPROC glVertexAttribs1hvNV; extern glVertexAttribs2hvNVPROC glVertexAttribs2hvNV; extern glVertexAttribs3hvNVPROC glVertexAttribs3hvNV; extern glVertexAttribs4hvNVPROC glVertexAttribs4hvNV; #endif /* GL_NV_half_float */ /*-------------------------------------------------------------------*/ /*------------GL_NV_PIXEL_DATA_RANGE---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRY * glPixelDataRangeNVPROC) (GLenum target, GLsizei length, GLvoid *pointer); typedef void (APIENTRY * glFlushPixelDataRangeNVPROC) (GLenum target); extern glPixelDataRangeNVPROC glPixelDataRangeNV; extern glFlushPixelDataRangeNVPROC glFlushPixelDataRangeNV; #endif /* GL_NV_pixel_data_range */ /*-------------------------------------------------------------------*/ /*------------GL_NV_TEXTURE_EXPAND_NORMAL----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif /* GL_NV_texture_expand_normal */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_MAP_OBJECT_BUFFER-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void (APIENTRY * glMapObjectBufferATIPROC) (GLuint buffer); typedef void (APIENTRY * glUnmapObjectBufferATIPROC) (GLuint buffer); extern glMapObjectBufferATIPROC glMapObjectBufferATI; extern glUnmapObjectBufferATIPROC glUnmapObjectBufferATI; #endif /* GL_ATI_map_object_buffer */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_SEPARATE_STENCIL--------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRY * glStencilOpSeparateATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY * glStencilFuncSeparateATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); extern glStencilOpSeparateATIPROC glStencilOpSeparateATI; extern glStencilFuncSeparateATIPROC glStencilFuncSeparateATI; #endif /* GL_ATI_separate_stencil */ /*-------------------------------------------------------------------*/ /*------------GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT----------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (APIENTRY * glVertexAttribArrayObjectATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetVertexAttribArrayObjectfvATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribArrayObjectivATIPROC) (GLuint index, GLenum pname, GLint *params); extern glVertexAttribArrayObjectATIPROC glVertexAttribArrayObjectATI; extern glGetVertexAttribArrayObjectfvATIPROC glGetVertexAttribArrayObjectfvATI; extern glGetVertexAttribArrayObjectivATIPROC glGetVertexAttribArrayObjectivATI; #endif /* GL_ATI_vertex_attrib_array_object */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_BLEND_COLOR-------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRY * glBlendColorEXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern glBlendColorEXTPROC glBlendColorEXT; #endif /* GL_EXT_blend_color */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_BLEND_MINMAX------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRY * glBlendEquationEXTPROC) (GLenum mode); extern glBlendEquationEXTPROC glBlendEquationEXT; #endif /* GL_EXT_blend_minmax */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_BLEND_SUBTRACT----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ /*-------------------------------------------------------------------*/ /*------------GL_ARB_VERTEX_BUFFER_OBJECT----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 typedef int GLintptrARB; typedef int GLsizeiptrARB; #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD typedef void (APIENTRY * glBindBufferARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRY * glDeleteBuffersARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRY * glGenBuffersARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRY * glIsBufferARBPROC) (GLuint buffer); typedef void (APIENTRY * glBufferDataARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (APIENTRY * glBufferSubDataARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (APIENTRY * glGetBufferSubDataARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef void* (APIENTRY * glMapBufferARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRY * glUnmapBufferARBPROC) (GLenum target); typedef void (APIENTRY * glGetBufferParameterivARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glGetBufferPointervARBPROC) (GLenum target, GLenum pname, GLvoid **params); extern glBindBufferARBPROC glBindBufferARB; extern glDeleteBuffersARBPROC glDeleteBuffersARB; extern glGenBuffersARBPROC glGenBuffersARB; extern glIsBufferARBPROC glIsBufferARB; extern glBufferDataARBPROC glBufferDataARB; extern glBufferSubDataARBPROC glBufferSubDataARB; extern glGetBufferSubDataARBPROC glGetBufferSubDataARB; extern glMapBufferARBPROC glMapBufferARB; extern glUnmapBufferARBPROC glUnmapBufferARB; extern glGetBufferParameterivARBPROC glGetBufferParameterivARB; extern glGetBufferPointervARBPROC glGetBufferPointervARB; #endif /* GL_ARB_vertex_buffer_object */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_TEXTURE_RECTANGLE-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #endif /* GL_EXT_texture_rectangle */ /*-------------------------------------------------------------------*/ /*------------GL_EXT_DEPTH_BOUNDS_TEST-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (APIENTRY * glDepthBoundsEXTPROC) (GLclampd zmin, GLclampd zmax); extern glDepthBoundsEXTPROC glDepthBoundsEXT; #endif /* GL_EXT_depth_bounds_test */ /*-------------------------------------------------------------------*/ /*------------END GL EXTENSIONS--------------------------------------*/ /*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/ /*------------WGL EXTENSIONS HERE------------------------------------*/ /*-------------------------------------------------------------------*/ #if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /*-------------------------------------------------------------------*/ /*------------WGL_EXT_EXTENSION_STRING-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (APIENTRY * wglGetExtensionsStringEXTPROC) (); extern wglGetExtensionsStringEXTPROC wglGetExtensionsStringEXT; #endif /* WGL_EXT_extensions_string */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_BUFFER_REGION----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (APIENTRY * wglCreateBufferRegionARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (APIENTRY * wglDeleteBufferRegionARBPROC) (HANDLE hRegion); typedef BOOL (APIENTRY * wglSaveBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (APIENTRY * wglRestoreBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); extern wglCreateBufferRegionARBPROC wglCreateBufferRegionARB; extern wglDeleteBufferRegionARBPROC wglDeleteBufferRegionARB; extern wglSaveBufferRegionARBPROC wglSaveBufferRegionARB; extern wglRestoreBufferRegionARBPROC wglRestoreBufferRegionARB; #endif /* WGL_ARB_buffer_region */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_EXTENSION_STRING-------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (APIENTRY * wglGetExtensionsStringARBPROC) (HDC hdc); extern wglGetExtensionsStringARBPROC wglGetExtensionsStringARB; #endif /* WGL_ARB_extensions_string */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_PBUFFER----------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); extern wglCreatePbufferARBPROC wglCreatePbufferARB; extern wglGetPbufferDCARBPROC wglGetPbufferDCARB; extern wglReleasePbufferDCARBPROC wglReleasePbufferDCARB; extern wglDestroyPbufferARBPROC wglDestroyPbufferARB; extern wglQueryPbufferARBPROC wglQueryPbufferARB; #endif /* WGL_ARB_pbuffer */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_PIXEL_FORMAT-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); extern wglGetPixelFormatAttribivARBPROC wglGetPixelFormatAttribivARB; extern wglGetPixelFormatAttribfvARBPROC wglGetPixelFormatAttribfvARB; extern wglChoosePixelFormatARBPROC wglChoosePixelFormatARB; #endif /* WGL_ARB_pixel_format */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_RENDER_TEXTURE---------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); extern wglBindTexImageARBPROC wglBindTexImageARB; extern wglReleaseTexImageARBPROC wglReleaseTexImageARB; extern wglSetPbufferAttribARBPROC wglSetPbufferAttribARB; #endif /*WGL_ARB_render_texture */ /*-------------------------------------------------------------------*/ /*------------WGL_EXT_SWAP_CONTROL-----------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef BOOL (APIENTRY * wglSwapIntervalEXTPROC) (int interval); typedef int (APIENTRY * wglGetSwapIntervalEXTPROC) (void); extern wglSwapIntervalEXTPROC wglSwapIntervalEXT; extern wglGetSwapIntervalEXTPROC wglGetSwapIntervalEXT; #endif /* WGL_EXT_swap_control */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_MAKE_CURRENT_READ------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef BOOL (APIENTRY * wglMakeContextCurrentARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (APIENTRY * wglGetCurrentReadDCARBPROC) (void); extern wglMakeContextCurrentARBPROC wglMakeContextCurrentARB; extern wglGetCurrentReadDCARBPROC wglGetCurrentReadDCARB; #endif /* WGL_ARB_make_current_read */ /*-------------------------------------------------------------------*/ /*------------WGL_ARB_MULTISAMPLE------------------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif /* WGL_ARB_multisample */ /*-------------------------------------------------------------------*/ /*------------WGL_NV_RENDER_DEPTH_TEXTURE----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif /* WGL_NV_render_depth_texture */ /*-------------------------------------------------------------------*/ /*------------WGL_NV_RENDER_TEXTURE_RECTANGLE-----------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif /* WGL_NV_render_texture_rectangle */ /*-------------------------------------------------------------------*/ /*------------WGL_ATI_PIXEL_FORMAT_FLOAT-----------------------------*/ /*-------------------------------------------------------------------*/ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif /* WGL_ATI_pixel_format_float */ /*-------------------------------------------------------------------*/ /*------------END WGL EXTENSIONS-------------------------------------*/ /*-------------------------------------------------------------------*/ #endif /* WIN32 */ /* helper stuff */ /* I use int here because C does not know bool */ #if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) struct WGLExtensionTypes { int ARB_buffer_region; int ARB_extensions_string; int ARB_make_current_read; int ARB_multisample; int ARB_pbuffer; int ARB_pixel_format; int ARB_render_texture; int ATI_pixel_format_float; int EXT_extensions_string; int EXT_swap_control; int NV_render_depth_texture; int NV_render_texture_rectangle; }; #else /* No WIN32 */ struct GLXExtensionTypes { }; #endif /* WIN32 */ struct ExtensionTypes { #if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* WGL extensions */ struct WGLExtensionTypes wgl; #else /* no WIN32 */ /* struct GLXExtensionTypes glx;*/ #endif /* WIN32 */ int ARB_imaging; int ARB_depth_texture; int ARB_fragment_program; int ARB_matrix_palette; int ARB_multisample; int ARB_multitexture; int ARB_point_parameters; int ARB_shadow; int ARB_shadow_ambient; int ARB_texture_border_clamp; int ARB_texture_compression; int ARB_texture_cube_map; int ARB_texture_env_add; int ARB_texture_env_dot3; int ARB_texture_env_combine; int ARB_texture_env_crossbar; int ARB_texture_mirrored_repeat; int ARB_transpose_matrix; int ARB_vertex_blend; int ARB_vertex_buffer_object; int ARB_vertex_program; int ARB_window_pos; int EXT_abgr; int EXT_bgra; int EXT_blend_color; int EXT_blend_func_separate; int EXT_blend_minmax; int EXT_blend_subtract; int EXT_compiled_vertex_array; int EXT_cull_vertex; int EXT_depth_bounds_test; int EXT_draw_range_elements; int EXT_fog_coord; int EXT_multi_draw_arrays; int EXT_point_parameters; int EXT_secondary_color; int EXT_separate_specular_color; int EXT_shadow_funcs; int EXT_stencil_two_side; int EXT_stencil_wrap; int EXT_texture_compression_s3tc; int EXT_texture_env_combine; int EXT_texture_filter_anisotropic; int EXT_texture_lod_bias; int EXT_texture_rectangle; int EXT_vertex_shader; int EXT_vertex_weighting; int ATI_draw_buffers; int ATI_element_array; int ATI_envmap_bumpmap; int ATI_fragment_shader; int ATI_map_object_buffer; int ATI_pn_triangles; int ATI_point_cull_mode; int ATI_separate_stencil; int ATI_text_fragment_shader; int ATI_texture_env_combine3; int ATI_texture_float; int ATI_texture_mirror_once; int ATI_vertex_array_object; int ATI_vertex_attrib_array_object; int ATI_vertex_streams; int ATIX_point_sprites; int ATIX_texture_env_route; int HP_occlusion_test; int NV_blend_square; int NV_copy_depth_to_color; int NV_depth_clamp; int NV_element_array; int NV_evaluators; int NV_fence; int NV_float_buffer; int NV_fog_distance; int NV_fragment_program; int NV_half_float; int NV_light_max_exponent; int NV_occlusion_query; int NV_packed_depth_stencil; int NV_pixel_data_range; int NV_point_sprite; int NV_primitive_restart; int NV_register_combiners; int NV_register_combiners2; int NV_texgen_reflection; int NV_texture_env_combine4; int NV_texture_expand_normal; int NV_texture_rectangle; int NV_texture_shader; int NV_texture_shader2; int NV_texture_shader3; int NV_vertex_array_range; int NV_vertex_array_range2; int NV_vertex_program; int NV_vertex_program1_1; int NV_vertex_program2; int SGIS_generate_mipmap; int SGIS_texture_lod; int SGIX_shadow; int SGIX_depth_texture; int OpenGL12; int OpenGL13; int OpenGL14; }; extern struct ExtensionTypes extgl_Extensions; extern struct ExtensionTypes SupportedExtensions; /* deprecated, please do not use */ /* initializes everything, call this right after the rc is created. the function returns 0 if successful */ int extgl_Initialize(); /* returns true if a given extension is supported by extgl - if an extension is supported by the ogl driver but is not supported by extgl this will return false */ int extgl_ExtensionSupported(const char *name); int glInitialize(); /* deprecated, please do not use */ #ifdef __cplusplus } #endif #endif /* __EXTGL_H__ */