From 83da7d8476467f870f294992c83bab83aad9e8fb Mon Sep 17 00:00:00 2001 From: Hans de Goede Date: Dec 11 2007 11:45:32 +0000 Subject: - Replace BuildRequires expat with expat-devel (oops) - Add a patch which stops 8Kingdoms from hanging in certain cases - Use opengl-games-utils wrapper to show error dialog when DRI is missing --- diff --git a/.cvsignore b/.cvsignore index e69de29..299cf0b 100644 --- a/.cvsignore +++ b/.cvsignore @@ -0,0 +1 @@ +8Kingdoms-1.1.0.tar.gz diff --git a/8Kingdoms-1.1.0-64bit.patch b/8Kingdoms-1.1.0-64bit.patch new file mode 100644 index 0000000..03242f2 --- /dev/null +++ b/8Kingdoms-1.1.0-64bit.patch @@ -0,0 +1,148 @@ +diff -ur 8Kingdoms-1.1.0/gui/contexts/Game.cpp 8Kingdoms-1.1.0.new/gui/contexts/Game.cpp +--- 8Kingdoms-1.1.0/gui/contexts/Game.cpp 2007-07-22 03:32:57.000000000 +0200 ++++ 8Kingdoms-1.1.0.new/gui/contexts/Game.cpp 2007-11-24 22:44:14.000000000 +0100 +@@ -3216,7 +3216,7 @@ + else + ei = GAME_EVENT(iPlayerOnTurn, eitUnitMembersDied, hid, rmtxti->getWChar(wtemp, LABEL_MAX_LENGTH, TEXT_EVENT_UNHEALEDMEN)); + ei->data1 = (void*)u; +- ei->data2 = *((void**)&count); ++ ei->data2 = (void*)count; + } + else{ + u->membersDied(count); +diff -ur 8Kingdoms-1.1.0/net/netinit.cpp 8Kingdoms-1.1.0.new/net/netinit.cpp +--- 8Kingdoms-1.1.0/net/netinit.cpp 2007-07-22 03:32:59.000000000 +0200 ++++ 8Kingdoms-1.1.0.new/net/netinit.cpp 2007-11-24 22:43:29.000000000 +0100 +@@ -325,7 +325,7 @@ + if (freeprofilename==0) // pokud takovy profil neni uz pripojen + { + net_server->startPing(from); +- KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&from))); ++ KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)from); + } + else + { +@@ -379,8 +379,8 @@ + int from = new_connection_info->msgFrom(); + net_server->stopAnnouncingMissingPlayers(); + net_server->startPing(from); +- KSendMessage(RQUEUE,MSG_CLIENT_HAS_RECONNECTED,MOD_NET,BROADCAST,*((void**)(&from))); +- KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&from))); ++ KSendMessage(RQUEUE,MSG_CLIENT_HAS_RECONNECTED,MOD_NET,BROADCAST,(void*)from); ++ KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)from); + } + } + +@@ -435,9 +435,9 @@ + net_client->addClientInfo(ni); + } + if (msgId==MSG_CLIENT_RECONNECTION_INFO) +- KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&(ni->clientid)))); ++ KSendMessage(RQUEUE,MSG_CLIENT_RECONNECTION_REPORT,MOD_NET,BROADCAST,(void*)(ni->clientid)); + else +- KSendMessage(RQUEUE,MSG_NEW_CONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&(ni->clientid)))); ++ KSendMessage(RQUEUE,MSG_NEW_CONNECTION_REPORT,MOD_NET,BROADCAST,(void*)(ni->clientid)); + + delete(new_connetion_info); + KMemFree(ni); +@@ -489,7 +489,7 @@ + { + net_client->removeClientInfo(who); + } +- KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_REPORT,MOD_NET,BROADCAST,*((void**)(&who))); ++ KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_REPORT,MOD_NET,BROADCAST,(void*)who); + delete(message); + } + break; +diff -ur 8Kingdoms-1.1.0/net/server.cpp 8Kingdoms-1.1.0.new/net/server.cpp +--- 8Kingdoms-1.1.0/net/server.cpp 2007-07-22 03:32:59.000000000 +0200 ++++ 8Kingdoms-1.1.0.new/net/server.cpp 2007-11-24 22:42:03.000000000 +0100 +@@ -259,7 +259,7 @@ + + // In case in profile is set to announce and is not currently announcing + +- KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&id))); ++ KSendMessage(RQUEUE,MSG_CLIENT_DISCONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)id); + } + else + { +@@ -345,7 +345,7 @@ + // printf("Socket se zavrel - klient %i\n",i); + if (that->status!=STATUS_ENDING) + { +- KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,*((void**)(&i))); ++ KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,(void*)i); + that->clientDisconnected(i); + } + } +@@ -655,8 +655,8 @@ + GLOBALLOGID(PRIORITY_NEW_CONNECTION, "Server - A local client having id %i has connected, free space: %i",(*client)->clientid,this->getFreeClientCount()); + // printf("\nKlient se pripojil id %i, port %i, volne: %i",(*client)->clientid,(*client)->fd,this->getFreeClientCount()); + +- KSendMessage(RQUEUE,MSG_LOCAL_CLIENT_ADDED,MOD_NET,MOD_NET,*((void**)(&((*client)->clientid)))); +- KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,*((void**)(&((*client)->clientid)))); ++ KSendMessage(RQUEUE,MSG_LOCAL_CLIENT_ADDED,MOD_NET,MOD_NET,(void*)((*client)->clientid)); ++ KSendMessage(RQUEUE,MSG_NEW_CONNECTION_ACCEPTED,MOD_NET,MOD_NET,(void*)((*client)->clientid)); + + this->unlock(); + return 1; +@@ -1223,7 +1223,7 @@ + { + that->unlock(); + if (that->status!=STATUS_ENDING) +- KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,*((void**)(&i))); ++ KSendMessage(RQUEUE,MSG_CLIENT_HAS_DISCONNECTED,MOD_NET,BROADCAST,(void*)i); + else + return 0; + that->lock(); +diff -ur 8Kingdoms-1.1.0/world/world_server.cpp 8Kingdoms-1.1.0.new/world/world_server.cpp +--- 8Kingdoms-1.1.0/world/world_server.cpp 2007-07-22 03:33:12.000000000 +0200 ++++ 8Kingdoms-1.1.0.new/world/world_server.cpp 2007-11-24 22:45:14.000000000 +0100 +@@ -2032,7 +2032,7 @@ + + for (int i = 0; i < MAX_PLAYERS; i++) + { +- if (game_start_disconnections[i] == ((int) p)) ++ if (game_start_disconnections[i] == ((long) p)) + { + game_start_disconnections[i] = 0; + break; +@@ -2043,7 +2043,7 @@ + else if (world_server->state == WSS_GAME_STARTED) + { + // Hra jiz bezi, tedy doslo k znovu pripojeni +- int client_id = (int)p; ++ int client_id = (long)p; + for (TPlayerIterator it = world_server->world.players.begin(); it != world_server->world.players.end(); it++) + { + int temp=it->second->data().client_data.oldclient_id; +@@ -2099,7 +2099,7 @@ + // Az skonci nahravani hry, odpojeni klienta se vyresi dodatecne + for (int i = 0; i < MAX_PLAYERS; i++) + if (game_start_disconnections[i] == 0) +- game_start_disconnections[i] = (int)p; ++ game_start_disconnections[i] = (long)p; + break; + } + else if (world_server->state < WSS_GAME_STARTED) { +@@ -2110,7 +2110,7 @@ + } + else if (world_server->state == WSS_GAME_STARTED) { + // Hra jiz bezi +- int client_id = (int)p; ++ int client_id = (long)p; + for (TPlayerIterator it = world_server->world.players.begin(); it != world_server->world.players.end(); it++) { + if (it->second->data().client_data.client_id == client_id) { + // odpojil se hrac it->first +diff -up 8Kingdoms-1.1.0/net/server.cpp~ 8Kingdoms-1.1.0/net/server.cpp +--- 8Kingdoms-1.1.0/net/server.cpp~ 2007-11-24 22:57:18.000000000 +0100 ++++ 8Kingdoms-1.1.0/net/server.cpp 2007-11-24 22:57:18.000000000 +0100 +@@ -415,7 +415,7 @@ int accept_thread(void * data) + #ifdef WIN32 + int sin_size = sizeof(struct sockaddr_in); // Windows chteji do accept int + #else +- size_t sin_size = sizeof(struct sockaddr_in); ++ socklen_t sin_size = sizeof(struct sockaddr_in); + #endif + + int s; diff --git a/8Kingdoms-1.1.0-locking.patch b/8Kingdoms-1.1.0-locking.patch new file mode 100644 index 0000000..12a1c7c --- /dev/null +++ b/8Kingdoms-1.1.0-locking.patch @@ -0,0 +1,33 @@ +diff -up 8Kingdoms-1.1.0/world/world_engine.cpp~ 8Kingdoms-1.1.0/world/world_engine.cpp +--- 8Kingdoms-1.1.0/world/world_engine.cpp~ 2007-12-02 12:43:53.000000000 +0100 ++++ 8Kingdoms-1.1.0/world/world_engine.cpp 2007-12-02 12:43:53.000000000 +0100 +@@ -1214,7 +1214,10 @@ int TWorldServerEngine::unitMove(int uni + } + + if (!can_move) ++ { ++ unlock(); + return ERR_NotOperational; ++ } + + TPacket_RCT_UNIT_MOVE * packet = new TPacket_RCT_UNIT_MOVE(); + packet->unit_id = unit_id; +diff -up 8Kingdoms-1.1.0/world/world_client.cpp~ 8Kingdoms-1.1.0/world/world_client.cpp +--- 8Kingdoms-1.1.0/world/world_client.cpp~ 2007-12-02 12:09:28.000000000 +0100 ++++ 8Kingdoms-1.1.0/world/world_client.cpp 2007-12-02 12:09:28.000000000 +0100 +@@ -321,6 +321,7 @@ RVAL WORLD_CLIENT_MSG_HANDLER(MESSAGE_ID + + if (world_client[i]->state == WCS_GAME_ENDED && action_type == AT_ENDGAME) { + // zprava o ukonceni hry pro jiz ukoncenou hru - ignoruji ++ world_client_mutex.unlock(); + break; + } + else if (!(((action_type == AT_GAME_START) && (world_client[i]->state >= WCS_WORLD_INITIALIZED) && (world_client[i]->state < WCS_GAME_STARTED)) +@@ -328,6 +329,7 @@ RVAL WORLD_CLIENT_MSG_HANDLER(MESSAGE_ID + (world_client[i]->state == WCS_GAME_STARTED) + )) { + // zprava prisla v nevhodnou chvili - ignoruji ++ world_client_mutex.unlock(); + break; + } + diff --git a/8Kingdoms.desktop b/8Kingdoms.desktop new file mode 100644 index 0000000..0acd377 --- /dev/null +++ b/8Kingdoms.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=8 Kingdoms +Comment=A 3D turn-based fantasy strategic game +Exec=8Kingdoms-wrapper +Icon=8Kingdoms +Type=Application +Categories=Game;StrategyGame; diff --git a/8Kingdoms.png b/8Kingdoms.png new file mode 100644 index 0000000..8fadf3f Binary files /dev/null and b/8Kingdoms.png differ diff --git a/8Kingdoms.spec b/8Kingdoms.spec new file mode 100644 index 0000000..86d590d --- /dev/null +++ b/8Kingdoms.spec @@ -0,0 +1,112 @@ +# Copyright (c) 2007 oc2pus +# Copyright (c) 2007 Hans de Goede +# This file and all modifications and additions to the pristine +# package are under the same license as the package itself. + +Name: 8Kingdoms +Version: 1.1.0 +Release: 2%{?dist} +Summary: 8 Kingdoms is a 3D turn-based fantasy strategic game +Group: Amusements/Games +License: GPL+ +URL: http://kralovstvi.sourceforge.net/ +# This is: +# http://downloads.sourceforge.net/kralovstvi/%{name}-%{version}.tar.gz +# With external/extgl.h removed, as that contains parts of Windows gl.h and +# parts of a version of glext.h which falls under the "SGI Free Software +# License B", neither which are Free software. +Source0: %{name}-%{version}.tar.gz +# This is a Free replacement file with the troublesome parts replaced with +# parts from Mesa's gl.h and from The Kronos Group glext.h . +Source1: extgl.h +Source2: %{name}.desktop +Source3: %{name}.png +Patch0: 8Kingdoms-1.1.0-64bit.patch +Patch1: 8Kingdoms-1.1.0-locking.patch +BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) +BuildRequires: expat-devel SDL_mixer-devel tcl-devel desktop-file-utils +Requires: hicolor-icon-theme opengl-games-utils + +%description +8 Kingdoms is a 3D turn-based fantasy strategic game in which +players become kings, build their empires and conquer enemy +kingdoms. + +Theme of the game 8 Kingdoms is inspirated by the world of fantasy. +Players play on a fully 3D hex map. They construct buildings, +recruit units including infantry, mounted units, mages, catapults +and finally they attack enemy or help allies. Units gain experiences +during the battle, each unit can get some abilities upgraded to be +stronger. Data are stored in XML and freely accessible - from +language versions to units' attributes, moreover map editor with +random map generator is included for comfortable map editing. + + +%prep +%setup -q +%patch0 -p1 +%patch1 -p1 +cp -a %{SOURCE1} external +chmod -x doc/gui/gui_img1.png +# configure won't recognize --datadir ... +sed -i 's|games/8Kingdoms|share/8Kingdoms|g' configure + + +%build +%configure +make %{?_smp_mflags} + + +%install +rm -rf $RPM_BUILD_ROOT +# And here we must explicitly set pkgdatadir despite our earlier sed! +make install DESTDIR=$RPM_BUILD_ROOT pkgdatadir=%{_datadir}/%{name} +ln -s opengl-game-wrapper.sh $RPM_BUILD_ROOT%{_bindir}/%{name}-wrapper + +# below is the desktop file and icon stuff. +mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications +desktop-file-install --vendor fedora \ + --dir $RPM_BUILD_ROOT%{_datadir}/applications \ + %{SOURCE2} +mkdir -p $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/96x96/apps +install -p -m 644 %{SOURCE3} \ + $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/96x96/apps + + +%clean +rm -rf $RPM_BUILD_ROOT + + +%post +touch --no-create %{_datadir}/icons/hicolor || : +if [ -x %{_bindir}/gtk-update-icon-cache ]; then + %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : +fi + +%postun +touch --no-create %{_datadir}/icons/hicolor || : +if [ -x %{_bindir}/gtk-update-icon-cache ]; then + %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : +fi + + +%files +%defattr(-,root,root,-) +%doc AUTHORS ChangeLog COPYING README doc/* +%{_bindir}/%{name}* +%{_datadir}/%{name} +%{_datadir}/applications/fedora-%{name}.desktop +%{_datadir}/icons/hicolor/96x96/apps/%{name}.png + + +%changelog +* Sun Dec 2 2007 Hans de Goede 1.1.0-2 +- Replace BuildRequires expat with expat-devel (oops) +- Add a patch which stops 8Kingdoms from hanging in certain cases +- Use opengl-games-utils wrapper to show error dialog when DRI is missing + +* Sat Nov 24 2007 Hans de Goede 1.1.0-1 +- Adapted Packman specfile for Fedora + +* Fri Aug 10 2007 Toni Graffy - 1.1.0-0.pm.1 +- initial build 1.1.0 diff --git a/extgl.h b/extgl.h new file mode 100644 index 0000000..79f95de --- /dev/null +++ b/extgl.h @@ -0,0 +1,5951 @@ +/* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */ + +/* ---------------------------------------------------------------------------- +Copyright (c) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * The name of the author may not be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, +INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, +OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. +------------------------------------------------------------------------------*/ +/* + GL_draw_range_elements support added by Benjamin Karaban + + Lev Povalahev contact information: + + levp@gmx.net + + http://www.levp.de/3d/ +*/ +/* These extensions are supported: +GL_ARB_depth_texture +GL_ARB_fragment_program +GL_ARB_imaging +GL_ARB_matrix_palette +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_point_parameters +GL_ARB_shadow +GL_ARB_shadow_ambient +GL_ARB_texture_compression +GL_ARB_texture_env_add +GL_ARB_texture_env_dot3 +GL_ARB_texture_env_combine +GL_ARB_texture_env_crossbar +GL_ARB_texture_border_clamp +GL_ARB_texture_cube_map +GL_ARB_texture_mirrored_repeat +GL_ARB_transpose_matrix +GL_ARB_vertex_blend +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +GL_ARB_window_pos +GL_EXT_abgr +GL_EXT_bgra +GL_EXT_blend_color +GL_EXT_blend_func_separate +GL_EXT_blend_minmax +GL_EXT_blend_subtract +GL_EXT_compiled_vertex_array +GL_EXT_cull_vertex +GL_EXT_depth_bounds_test +GL_EXT_draw_range_elements +GL_EXT_fog_coord +GL_EXT_multi_draw_arrays +GL_EXT_point_parameters +GL_EXT_secondary_color +GL_EXT_separate_specular_color +GL_EXT_shadow_funcs +GL_EXT_stencil_two_side +GL_EXT_stencil_wrap +GL_EXT_texture_compression_s3tc +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod_bias +GL_EXT_texture_rectangle +GL_EXT_vertex_shader +GL_EXT_vertex_weighting +GL_ATI_draw_buffers +GL_ATI_element_array +GL_ATI_envmap_bumpmap +GL_ATI_fragment_shader +GL_ATI_map_object_buffer +GL_ATI_pn_triangles +GL_ATI_separate_stencil +GL_ATI_text_fragment_shader +GL_ATI_texture_env_combine3 +GL_ATI_texture_float +GL_ATI_texture_mirror_once +GL_ATI_vertex_array_object; +GL_ATI_vertex_attrib_array_object +GL_ATI_vertex_streams +GL_ATIX_point_sprites +GL_ATIX_texture_env_route +GL_HP_occlusion_test +GL_NV_blend_square +GL_NV_copy_depth_to_color +GL_NV_depth_clamp +GL_NV_element_array +GL_NV_evaluators +GL_NV_fence +GL_NV_float_buffer +GL_NV_fog_distance +GL_NV_fragment_program +GL_NV_half_float +GL_NV_light_max_exponent +GL_NV_occlusion_query +GL_NV_packed_depth_stencil +GL_NV_pixel_data_range +GL_NV_point_sprite +GL_NV_primitive_restart +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_texgen_reflection +GL_NV_texture_env_combine4 +GL_NV_texture_expand_normal +GL_NV_texture_rectangle +GL_NV_texture_shader +GL_NV_texture_shader2 +GL_NV_texture_shader3 +GL_NV_vertex_array_range +GL_NV_vertex_array_range2 +GL_NV_vertex_program +GL_NV_vertex_program1_1 +GL_NV_vertex_program2 +GL_SGIS_generate_mipmap +GL_SGIX_shadow +GL_SGIX_depth_texture +WGL_ARB_buffer_region +WGL_ARB_extensions_string +WGL_ARB_make_current_read; +WGL_ARB_multisample +WGL_ARB_pbuffer +WGL_ARB_pixel_format +WGL_ARB_render_texture +WGL_ATI_pixel_format_float +WGL_EXT_extensions_string +WGL_EXT_swap_control +WGL_NV_render_depth_texture +WGL_NV_render_texture_rectangle +*/ + +/* VERSION 1.04 */ + +/* +CHANGES + +08.06.03 Added GL_EXT_depth_bounds_test + +01.06.03 Added GL_EXT_texture_rectangle + +13.04.03 Fixed a typo in ARBvbo + +24.03.03 I'm starting version numbering and protocolling the changes here from this release on. +This version will be 1.01. The additions in this version will be +ARB_vertex_buffer_object and hopefully cygwin support. Fixed a typo in a license. +*/ +#ifndef __EXTGL_H__ +#define __EXTGL_H__ + +/*-----------------------------------------*/ + +#ifdef __gl_h_ +#error extgl.h should be included before gl.h +#endif +#ifdef __GL_H_ +#error extgl.h should be included before gl.h +#endif + +#define __glext_h_ +#define __GLEXT_H_ + +#define __gl_h_ +#define __GL_H__ + +#ifndef APIENTRY +#define APIENTRY +#endif + +#define GLAPI extern +#define GLAPIENTRY __stdcall + +#ifdef __cplusplus +extern "C" { +#endif + +/* stuff for NV_half_float extension (datatype and conversion functions) + I hope this type will be reused for other 2 byte float extensions */ + +union ieee_half /* ieee-like 16 bit float */ +{ + unsigned short bits; + struct + { + unsigned long m : 10; /* mantissa */ + unsigned long e : 5; /* exponent */ + unsigned long s : 1; /* sign */ + } ieee; +}; + +union ieee_single /* ieee-754 single floating point type */ +{ + float f; + struct + { + unsigned long m : 23; /* mantissa */ + unsigned long e : 8; /* exponent */ + unsigned long s : 1; /* sign */ + } ieee; +}; + +/* the actual typedef */ + +typedef unsigned short GLhalf; + +/* conversion functions */ + +/* half to float */ +__inline static float htof(GLhalf val) +{ + union ieee_half h; + union ieee_single sng; + h.bits = val; + sng.ieee.s = h.ieee.s; + + /* special cases */ + if ((h.ieee.e==0) && (h.ieee.m==0)) + { /* zero */ + sng.ieee.m=0; + sng.ieee.e=0; + } + else if ((h.ieee.e==0) && (h.ieee.m!=0)) + { /* denorm -- denorm half will fit in non-denorm single */ + const float half_denorm = (1.0f/16384.0f); // 2^-14 + float mantissa = ((float)(h.ieee.m)) / 1024.0f; + float sgn = (h.ieee.s)? -1.0f :1.0f; + sng.f = sgn*mantissa*half_denorm; + } + else if ((h.ieee.e==31) && (h.ieee.m==0)) + { /* infinity */ + sng.ieee.e = 0xff; + sng.ieee.m = 0; + } + else if ((h.ieee.e==31) && (h.ieee.m!=0)) + { /* NaN */ + sng.ieee.e = 0xff; + sng.ieee.m = 1; + } + else + { + sng.ieee.e = h.ieee.e+112; + sng.ieee.m = (h.ieee.m << 13); + } + + return sng.f; +} + +/* float to half */ +__inline static GLhalf ftoh(float val) +{ + union ieee_single f; + union ieee_half h; + f.f = val; + + h.ieee.s = f.ieee.s; + + /* special cases */ + + + if ((f.ieee.e==0) && (f.ieee.m==0)) + { /* zero */ + h.ieee.m = 0; + h.ieee.e = 0; + } + else if ((f.ieee.e==0) && (f.ieee.m!=0)) + { /* denorm -- denorm float maps to 0 half */ + h.ieee.m = 0; + h.ieee.e = 0; + } + else if ((f.ieee.e==0xff) && (f.ieee.m==0)) + { /* infinity */ + h.ieee.m = 0; + h.ieee.e = 31; + } + else if ((f.ieee.e==0xff) && (f.ieee.m!=0)) + { /* NaN */ + h.ieee.m = 1; + h.ieee.e = 31; + } + else + { /* normal case */ + int new_exp = f.ieee.e-127; + if (new_exp<-24) + { /* half can't map such numbers */ + h.ieee.m = 0; + h.ieee.e = 0; + } + + if (new_exp<-14) + { /* this maps to a denorm */ + unsigned int exp_val = (unsigned int) (-14 - new_exp); // 2^-exp_val + h.ieee.e = 0; + switch (exp_val) + { + case 0: h.ieee.m = 0; break; /* logical error */ + case 1: h.ieee.m = 512 + (f.ieee.m>>14); break; + case 2: h.ieee.m = 256 + (f.ieee.m>>15); break; + case 3: h.ieee.m = 128 + (f.ieee.m>>16); break; + case 4: h.ieee.m = 64 + (f.ieee.m>>17); break; + case 5: h.ieee.m = 32 + (f.ieee.m>>18); break; + case 6: h.ieee.m = 16 + (f.ieee.m>>19); break; + case 7: h.ieee.m = 8 + (f.ieee.m>>20); break; + case 8: h.ieee.m = 4 + (f.ieee.m>>21); break; + case 9: h.ieee.m = 2 + (f.ieee.m>>22); break; + case 10: h.ieee.m = 1; break; + } + } + else if (new_exp>15) + { /* map this value to infinity */ + h.ieee.m = 0; + h.ieee.e = 31; + } + else + { + h.ieee.e = new_exp+15; + h.ieee.m = (f.ieee.m >> 13); + } + } +return h.bits; +} + +/* OpenGL 1.1 - 1.3 definitions and prototypes below were taken from Mesa, + licence: */ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); + + +/* OpenGL 1.4 definitions and prototypes, GL_ARB_multitexture definitions and + prototypes and small parts further below were taken from The Kronos Group + glext.h, licence: */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* OpenGL 1.4 */ +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_VERSION_1_4 */ + +/*-------------------------------------------------------------------*/ +/*------------EXTENSIONS---------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +/*-------------------------------------------------------------------*/ +/*------------ARB_MULTITEXTURE---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_ARB_multitexture */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TRANSPOSE_MATRIX-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (APIENTRY * glLoadTransposeMatrixdARBPROC) (const GLdouble m[16] ); +typedef void (APIENTRY * glLoadTransposeMatrixfARBPROC) (const GLfloat m[16] ); +typedef void (APIENTRY * glMultTransposeMatrixdARBPROC) (const GLdouble m[16] ); +typedef void (APIENTRY * glMultTransposeMatrixfARBPROC) (const GLfloat m[16] ); + +extern glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB; +extern glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB; +extern glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB; +extern glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB; + +#endif /* GL_ARB_transpose_matrix */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_COMPRESSION--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (APIENTRY * glCompressedTexImage1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glCompressedTexImage2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glCompressedTexImage3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glCompressedTexSubImage1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glCompressedTexSubImage2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glCompressedTexSubImage3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); +typedef void (APIENTRY * glGetCompressedTexImageARBPROC) (GLenum target, GLint lod, GLvoid *img ); + +extern glCompressedTexImage3DARBPROC glCompressedTexImage3DARB; +extern glCompressedTexImage2DARBPROC glCompressedTexImage2DARB; +extern glCompressedTexImage1DARBPROC glCompressedTexImage1DARB; +extern glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB; +extern glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB; +extern glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB; +extern glGetCompressedTexImageARBPROC glGetCompressedTexImageARB; + +#endif /* GL_ARB_texture_compression */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_CUBE_MAP-------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#endif /* GL_ARB_texture_cube_map */ + +/*-------------------------------------------------------------------*/ +/*------------SGIX_SHADOW--------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#endif /* GL_SGIX_shadow */ + +/*-------------------------------------------------------------------*/ +/*------------SGIX_DEPTH_TEXTURE-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#endif /* GL_SGIX_depth_texture */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_COMPILED_VERTEX_ARRAY------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (APIENTRY * glLockArraysEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRY * glUnlockArraysEXTPROC) (); + +extern glLockArraysEXTPROC glLockArraysEXT; +extern glUnlockArraysEXTPROC glUnlockArraysEXT; + +#endif /* GL_EXT_compiled_vertex_array */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_ENV_COMBINE--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#endif /* GL_ARB_texture_env_combine */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_ENV_DOT3-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#endif /* GL_ARB_texture_env_dot3 */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_BORDER_CLAMP-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#endif /* GL_ARB_texture_border_clamp */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_ENV_ADD------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + + +#endif /* GL_ARB_texture_env_add */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_SECONDARY_COLOR------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (APIENTRY * glSecondaryColor3bEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRY * glSecondaryColor3bvEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * glSecondaryColor3dEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRY * glSecondaryColor3dvEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * glSecondaryColor3fEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRY * glSecondaryColor3fvEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * glSecondaryColor3iEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRY * glSecondaryColor3ivEXTPROC) (const GLint *v); +typedef void (APIENTRY * glSecondaryColor3sEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRY * glSecondaryColor3svEXTPROC) (const GLshort *v); +typedef void (APIENTRY * glSecondaryColor3ubEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRY * glSecondaryColor3ubvEXTPROC) (const GLubyte *v); +typedef void (APIENTRY * glSecondaryColor3uiEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRY * glSecondaryColor3uivEXTPROC) (const GLuint *v); +typedef void (APIENTRY * glSecondaryColor3usEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRY * glSecondaryColor3usvEXTPROC) (const GLushort *v); +typedef void (APIENTRY * glSecondaryColorPointerEXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +extern glSecondaryColor3bEXTPROC glSecondaryColor3bEXT; +extern glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT; +extern glSecondaryColor3dEXTPROC glSecondaryColor3dEXT; +extern glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT; +extern glSecondaryColor3fEXTPROC glSecondaryColor3fEXT; +extern glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT; +extern glSecondaryColor3iEXTPROC glSecondaryColor3iEXT; +extern glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT; +extern glSecondaryColor3sEXTPROC glSecondaryColor3sEXT; +extern glSecondaryColor3svEXTPROC glSecondaryColor3svEXT; +extern glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT; +extern glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT; +extern glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT; +extern glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT; +extern glSecondaryColor3usEXTPROC glSecondaryColor3usEXT; +extern glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT; +extern glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT; + +#endif /* GL_EXT_secondary_color */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_FOG_COORD------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (APIENTRY * glFogCoordfEXTPROC) (GLfloat coord); +typedef void (APIENTRY * glFogCoordfvEXTPROC) (const GLfloat *coord); +typedef void (APIENTRY * glFogCoorddEXTPROC) (GLdouble coord); +typedef void (APIENTRY * glFogCoorddvEXTPROC) (const GLdouble *coord); +typedef void (APIENTRY * glFogCoordPointerEXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); + +extern glFogCoordfEXTPROC glFogCoordfEXT; +extern glFogCoordfvEXTPROC glFogCoordfvEXT; +extern glFogCoorddEXTPROC glFogCoorddEXT; +extern glFogCoorddvEXTPROC glFogCoorddvEXT; +extern glFogCoordPointerEXTPROC glFogCoordPointerEXT; + +#endif /* GL_EXT_fog_coord */ + +/*-------------------------------------------------------------------*/ +/*------------NV_VERTEX_ARRAY_RANGE----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void); +typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer); + +extern glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; +extern glVertexArrayRangeNVPROC glVertexArrayRangeNV; + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) + +typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer); + +extern wglAllocateMemoryNVPROC wglAllocateMemoryNV; +extern wglFreeMemoryNVPROC wglFreeMemoryNV; + +#else + +typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer); + +extern glXAllocateMemoryNVPROC glXAllocateMemoryNV; +extern glXFreeMemoryNVPROC glXFreeMemoryNV; + +#endif /* WIN32 */ + +#endif /* GL_NV_vertex_array_range */ + +/*-------------------------------------------------------------------*/ +/*------------NV_VERTEX_ARRAY_RANGE2---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#endif /* GL_NV_vertex_array_range2 */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_POINT_PARAMETERS-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (APIENTRY * glPointParameterfEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * glPointParameterfvEXTPROC) (GLenum pname, const GLfloat *params); + +extern glPointParameterfEXTPROC glPointParameterfEXT; +extern glPointParameterfvEXTPROC glPointParameterfvEXT; + +#endif /* GL_EXT_point_parameters */ + +/*-------------------------------------------------------------------*/ +/*------------NV_REGISTER_COMBINERS----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_DISCARD_NV 0x8530 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D + +typedef void (APIENTRY * glCombinerParameterfvNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * glCombinerParameterfNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * glCombinerParameterivNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * glCombinerParameteriNVPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * glCombinerInputNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * glCombinerOutputNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRY * glFinalCombinerInputNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * glGetCombinerInputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetCombinerInputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetCombinerOutputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetCombinerOutputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetFinalCombinerInputParameterfvNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetFinalCombinerInputParameterivNVPROC) (GLenum variable, GLenum pname, GLint *params); + +extern glCombinerParameterfvNVPROC glCombinerParameterfvNV; +extern glCombinerParameterfNVPROC glCombinerParameterfNV; +extern glCombinerParameterivNVPROC glCombinerParameterivNV; +extern glCombinerParameteriNVPROC glCombinerParameteriNV; +extern glCombinerInputNVPROC glCombinerInputNV; +extern glCombinerOutputNVPROC glCombinerOutputNV; +extern glFinalCombinerInputNVPROC glFinalCombinerInputNV; +extern glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV; +extern glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV; +extern glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV; +extern glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV; +extern glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV; +extern glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV; + +#endif /* GL_NV_register_combiners */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_MULTISAMPLE----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +/* GLX constants for multisample */ +#if !defined(_WIN32) && !defined(__CYGWIN__) && !defined(__MINGW32__) +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif /* _WIN32 */ + +typedef void (APIENTRY * glSampleCoverageARBPROC) (GLclampf value, GLboolean invert ); + +extern glSampleCoverageARBPROC glSampleCoverageARB; + +#endif /* GL_ARB_multisample */ + +/*-------------------------------------------------------------------*/ +/*------------NV_TEXTURE_SHADER--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#endif /* GL_NV_texture_shader */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_TEXTURE_RECTANGLE--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#endif /* GL_NV_texture_recrangle */ + +/*-------------------------------------------------------------------*/ +/*------------NV_TEXTURE_ENV_COMBINE4--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#endif /* GL_NV_texture_env_combine */ + +/*-------------------------------------------------------------------*/ +/*------------NV_FOG_DISTANCE----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#endif /* GL_NV_fog_distance */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_TEXTURE_FILTER_ANISOTROPIC-------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/*-------------------------------------------------------------------*/ +/*------------SGIS_GENERATE_MIPMAP-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#endif /* GL_SGIS_generate_mipmap */ + +/*-------------------------------------------------------------------*/ +/*------------NV_TEXGEN_REFLECTION-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#endif /* GL_NV_texgen_reflection */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_VERTEX_WEIGHTING-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 /* alias to GL_MODELVIEW_STACK_DEPTH */ +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 /* alias to GL_MODELVIEW_MATRIX */ +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 /* alias to GL_MODELVIEW */ +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (APIENTRY * glVertexWeightfEXTPROC) (GLfloat weight); +typedef void (APIENTRY * glVertexWeightfvEXTPROC) (const GLfloat *weight); +typedef void (APIENTRY * glVertexWeightPointerEXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); + +extern glVertexWeightfEXTPROC glVertexWeightfEXT; +extern glVertexWeightfvEXTPROC glVertexWeightfvEXT; +extern glVertexWeightPointerEXTPROC glVertexWeightPointerEXT; + +#endif /* GL_EXT_vertex_weighting */ + +/*-------------------------------------------------------------------*/ +/*------------NV_VERTEX_PROGRAM--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef void (APIENTRY * glBindProgramNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRY * glDeleteProgramsNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRY * glExecuteProgramNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRY * glGenProgramsNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRY * glAreProgramsResidentNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences); +typedef void (APIENTRY * glRequestResidentProgramsNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRY * glGetProgramParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetProgramParameterdvNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRY * glGetProgramivNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetProgramStringNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRY * glGetTrackMatrixivNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetVertexAttribdvNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRY * glGetVertexAttribfvNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetVertexAttribivNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetVertexAttribPointervNVPROC) (GLuint index, GLenum pname, GLvoid **pointer); +typedef GLboolean (APIENTRY * glIsProgramNVPROC) (GLuint id); +typedef void (APIENTRY * glLoadProgramNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRY * glProgramParameter4fNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glProgramParameter4dNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glProgramParameter4dvNVPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRY * glProgramParameter4fvNVPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRY * glProgramParameters4dvNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params); +typedef void (APIENTRY * glProgramParameters4fvNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params); +typedef void (APIENTRY * glTrackMatrixNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRY * glVertexAttribPointerNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * glVertexAttrib1sNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRY * glVertexAttrib1fNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRY * glVertexAttrib1dNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRY * glVertexAttrib2sNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRY * glVertexAttrib2fNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRY * glVertexAttrib2dNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRY * glVertexAttrib3sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * glVertexAttrib3fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * glVertexAttrib3dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * glVertexAttrib4sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * glVertexAttrib4fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glVertexAttrib4dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glVertexAttrib4ubNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRY * glVertexAttrib1svNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib1fvNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib1dvNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib2svNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib2fvNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib2dvNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib3svNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib3fvNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib3dvNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib4svNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib4fvNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib4dvNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib4ubvNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRY * glVertexAttribs1svNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * glVertexAttribs1fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * glVertexAttribs1dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * glVertexAttribs2svNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * glVertexAttribs2fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * glVertexAttribs2dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * glVertexAttribs3svNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * glVertexAttribs3fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * glVertexAttribs3dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * glVertexAttribs4svNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * glVertexAttribs4fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * glVertexAttribs4dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * glVertexAttribs4ubvNVPROC) (GLuint index, GLsizei n, const GLubyte *v); + +extern glBindProgramNVPROC glBindProgramNV; +extern glDeleteProgramsNVPROC glDeleteProgramsNV; +extern glExecuteProgramNVPROC glExecuteProgramNV; +extern glGenProgramsNVPROC glGenProgramsNV; +extern glAreProgramsResidentNVPROC glAreProgramsResidentNV; +extern glRequestResidentProgramsNVPROC glRequestResidentProgramsNV; +extern glGetProgramParameterfvNVPROC glGetProgramParameterfvNV; +extern glGetProgramParameterdvNVPROC glGetProgramParameterdvNV; +extern glGetProgramivNVPROC glGetProgramivNV; +extern glGetProgramStringNVPROC glGetProgramStringNV; +extern glGetTrackMatrixivNVPROC glGetTrackMatrixivNV; +extern glGetVertexAttribdvNVPROC glGetVertexAttribdvNV; +extern glGetVertexAttribfvNVPROC glGetVertexAttribfvNV; +extern glGetVertexAttribivNVPROC glGetVertexAttribivNV; +extern glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV; +extern glIsProgramNVPROC glIsProgramNV; +extern glLoadProgramNVPROC glLoadProgramNV; +extern glProgramParameter4fNVPROC glProgramParameter4fNV; +extern glProgramParameter4dNVPROC glProgramParameter4dNV; +extern glProgramParameter4dvNVPROC glProgramParameter4dvNV; +extern glProgramParameter4fvNVPROC glProgramParameter4fvNV; +extern glProgramParameters4dvNVPROC glProgramParameters4dvNV; +extern glProgramParameters4fvNVPROC glProgramParameters4fvNV; +extern glTrackMatrixNVPROC glTrackMatrixNV; +extern glVertexAttribPointerNVPROC glVertexAttribPointerNV; +extern glVertexAttrib1sNVPROC glVertexAttrib1sNV; +extern glVertexAttrib1fNVPROC glVertexAttrib1fNV; +extern glVertexAttrib1dNVPROC glVertexAttrib1dNV; +extern glVertexAttrib2sNVPROC glVertexAttrib2sNV; +extern glVertexAttrib2fNVPROC glVertexAttrib2fNV; +extern glVertexAttrib2dNVPROC glVertexAttrib2dNV; +extern glVertexAttrib3sNVPROC glVertexAttrib3sNV; +extern glVertexAttrib3fNVPROC glVertexAttrib3fNV; +extern glVertexAttrib3dNVPROC glVertexAttrib3dNV; +extern glVertexAttrib4sNVPROC glVertexAttrib4sNV; +extern glVertexAttrib4fNVPROC glVertexAttrib4fNV; +extern glVertexAttrib4dNVPROC glVertexAttrib4dNV; +extern glVertexAttrib4ubNVPROC glVertexAttrib4ubNV; +extern glVertexAttrib1svNVPROC glVertexAttrib1svNV; +extern glVertexAttrib1fvNVPROC glVertexAttrib1fvNV; +extern glVertexAttrib1dvNVPROC glVertexAttrib1dvNV; +extern glVertexAttrib2svNVPROC glVertexAttrib2svNV; +extern glVertexAttrib2fvNVPROC glVertexAttrib2fvNV; +extern glVertexAttrib2dvNVPROC glVertexAttrib2dvNV; +extern glVertexAttrib3svNVPROC glVertexAttrib3svNV; +extern glVertexAttrib3fvNVPROC glVertexAttrib3fvNV; +extern glVertexAttrib3dvNVPROC glVertexAttrib3dvNV; +extern glVertexAttrib4svNVPROC glVertexAttrib4svNV; +extern glVertexAttrib4fvNVPROC glVertexAttrib4fvNV; +extern glVertexAttrib4dvNVPROC glVertexAttrib4dvNV; +extern glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV; +extern glVertexAttribs1svNVPROC glVertexAttribs1svNV; +extern glVertexAttribs1fvNVPROC glVertexAttribs1fvNV; +extern glVertexAttribs1dvNVPROC glVertexAttribs1dvNV; +extern glVertexAttribs2svNVPROC glVertexAttribs2svNV; +extern glVertexAttribs2fvNVPROC glVertexAttribs2fvNV; +extern glVertexAttribs2dvNVPROC glVertexAttribs2dvNV; +extern glVertexAttribs3svNVPROC glVertexAttribs3svNV; +extern glVertexAttribs3fvNVPROC glVertexAttribs3fvNV; +extern glVertexAttribs3dvNVPROC glVertexAttribs3dvNV; +extern glVertexAttribs4svNVPROC glVertexAttribs4svNV; +extern glVertexAttribs4fvNVPROC glVertexAttribs4fvNV; +extern glVertexAttribs4dvNVPROC glVertexAttribs4dvNV; +extern glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV; + +#endif /* GL_NV_vertex_program */ + +/*-------------------------------------------------------------------*/ +/*------------NV_FENCE-----------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (APIENTRY * glGenFencesNVPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRY * glDeleteFencesNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRY * glSetFenceNVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (APIENTRY * glTestFenceNVPROC) (GLuint fence); +typedef void (APIENTRY * glFinishFenceNVPROC) (GLuint fence); +typedef GLboolean (APIENTRY * glIsFenceNVPROC) (GLuint fence); +typedef void (APIENTRY * glGetFenceivNVPROC) (GLuint fence, GLenum pname, GLint *params); + +extern glGenFencesNVPROC glGenFencesNV; +extern glDeleteFencesNVPROC glDeleteFencesNV; +extern glSetFenceNVPROC glSetFenceNV; +extern glTestFenceNVPROC glTestFenceNV; +extern glFinishFenceNVPROC glFinishFenceNV; +extern glIsFenceNVPROC glIsFenceNV; +extern glGetFenceivNVPROC glGetFenceivNV; + +#endif /* GL_NV_fence */ + +/*-------------------------------------------------------------------*/ +/*------------NV_TEXTURE_SHADER2-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 + +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B + +#endif /* GL_NV_texture_shader2 */ + +/*-------------------------------------------------------------------*/ +/*------------NV_BLEND_SQUARE----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#endif /* GL_NV_blend_square */ + +/*-------------------------------------------------------------------*/ +/*------------NV_LIGHT_MAX_EXPONENT----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#endif /* GL_NV_light_max_exponent */ + +/*-------------------------------------------------------------------*/ +/*------------NV_PACKED_DEPTH_STENCIL--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#endif /* GL_NV_packed_depth_stencil */ + +/*-------------------------------------------------------------------*/ +/*------------NV_REGISTER_COMBINERS2---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (APIENTRY * glCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * glGetCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, GLfloat *params); + +extern glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV; +extern glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV; + +#endif /* GL_NV_register_combiners2 */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_ABGR-----------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#endif /* GL_EXT_abgr */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_STENCIL_WRAP---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#endif /* GL_EXT_stencil_wrap */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_TEXTURE_LOD_BIAS-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD + +#endif /* GL_EXT_texture_lod_bias */ + +/*-------------------------------------------------------------------*/ +/*------------NV_EVALUATORS------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (APIENTRY * glMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRY * glMapParameterivNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * glMapParameterfvNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * glGetMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRY * glGetMapParameterivNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetMapParameterfvNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetMapAttribParameterivNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetMapAttribParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glEvalMapsNVPROC) (GLenum target, GLenum mode); + +extern glMapControlPointsNVPROC glMapControlPointsNV; +extern glMapParameterivNVPROC glMapParameterivNV; +extern glMapParameterfvNVPROC glMapParameterfvNV; +extern glGetMapControlPointsNVPROC glGetMapControlPointsNV; +extern glGetMapParameterivNVPROC glGetMapParameterivNV; +extern glGetMapParameterfvNVPROC glGetMapParameterfvNV; +extern glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV; +extern glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV; +extern glEvalMapsNVPROC glEvalMapsNV; + +#endif /* GL_NV_evaluators */ + +/*-------------------------------------------------------------------*/ +/*------------NV_COPY_DEPTH_TO_COLOR---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#endif /* GL_NV_copy_depth_to_color */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_PN_TRIANGLES---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (APIENTRY * glPNTrianglesiATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * glPNTrianglesfATIPROC) (GLenum pname, GLfloat param); + +extern glPNTrianglesiATIPROC glPNTrianglesiATI; +extern glPNTrianglesfATIPROC glPNTrianglesfATI; + +#endif /* GL_ATI_pn_triangles */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_POINT_PARAMETERS-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (APIENTRY * glPointParameterfARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * glPointParameterfvARBPROC) (GLenum pname, GLfloat *params); + +extern glPointParameterfARBPROC glPointParameterfARB; +extern glPointParameterfvARBPROC glPointParameterfvARB; + +#endif /* GL_ARB_point_parameters */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_ENV_CROSSBAR-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#endif + +/*-------------------------------------------------------------------*/ +/*------------ARB_VERTEX_BLEND---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (APIENTRY * glWeightbvARBPROC) (GLint size, GLbyte *weights); +typedef void (APIENTRY * glWeightsvARBPROC) (GLint size, GLshort *weights); +typedef void (APIENTRY * glWeightivARBPROC) (GLint size, GLint *weights); +typedef void (APIENTRY * glWeightfvARBPROC) (GLint size, GLfloat *weights); +typedef void (APIENTRY * glWeightdvARBPROC) (GLint size, GLdouble *weights); +typedef void (APIENTRY * glWeightubvARBPROC) (GLint size, GLubyte *weights); +typedef void (APIENTRY * glWeightusvARBPROC) (GLint size, GLushort *weights); +typedef void (APIENTRY * glWeightuivARBPROC) (GLint size, GLuint *weights); +typedef void (APIENTRY * glWeightPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (APIENTRY * glVertexBlendARBPROC) (GLint count); + +extern glWeightbvARBPROC glWeightbvARB; +extern glWeightsvARBPROC glWeightsvARB; +extern glWeightivARBPROC glWeightivARB; +extern glWeightfvARBPROC glWeightfvARB; +extern glWeightdvARBPROC glWeightdvARB; +extern glWeightubvARBPROC glWeightubvARB; +extern glWeightusvARBPROC glWeightusvARB; +extern glWeightuivARBPROC glWeightuivARB; +extern glWeightPointerARBPROC glWeightPointerARB; +extern glVertexBlendARBPROC glVertexBlendARB; + +#endif /* GL_ARB_vertex_blend */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_MULTI_DRAW_ARRAYS----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (APIENTRY * glMultiDrawArraysEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRY * glMultiDrawElementsEXTPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); + +extern glMultiDrawArraysEXTPROC glMultiDrawArraysEXT; +extern glMultiDrawElementsEXTPROC glMultiDrawElementsEXT; + +#endif /* GL_EXT_multi_draw_arrays */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_MATRIX_PALETTE-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (APIENTRY * glCurrentPaletteMatrixARBPROC) (GLint index); +typedef void (APIENTRY * glMatrixIndexubvARBPROC) (GLint size, GLubyte *indices); +typedef void (APIENTRY * glMatrixIndexusvARBPROC) (GLint size, GLushort *indices); +typedef void (APIENTRY * glMatrixIndexuivARBPROC) (GLint size, GLuint *indices); +typedef void (APIENTRY * glMatrixIndexPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +extern glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB; +extern glMatrixIndexubvARBPROC glMatrixIndexubvARB; +extern glMatrixIndexusvARBPROC glMatrixIndexusvARB; +extern glMatrixIndexuivARBPROC glMatrixIndexuivARB; +extern glMatrixIndexPointerARBPROC glMatrixIndexPointerARB; + +#endif /* GL_ARB_matrix_palette */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_VERTEX_SHADER--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (APIENTRY * glBeginVertexShaderEXTPROC) (); +typedef void (APIENTRY * glEndVertexShaderEXTPROC) (); +typedef void (APIENTRY * glBindVertexShaderEXTPROC) (GLuint id); +typedef GLuint (APIENTRY * glGenVertexShadersEXTPROC) (GLuint range); +typedef void (APIENTRY * glDeleteVertexShaderEXTPROC) (GLuint id); +typedef void (APIENTRY * glShaderOp1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRY * glShaderOp2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRY * glShaderOp3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRY * glSwizzleEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRY * glWriteMaskEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRY * glInsertComponentEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRY * glExtractComponentEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRY * glGenSymbolsEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef void (APIENTRY * glSetInvariantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (APIENTRY * glSetLocalConstantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (APIENTRY * glVariantbvEXTPROC) (GLuint id, GLbyte *addr); +typedef void (APIENTRY * glVariantsvEXTPROC) (GLuint id, GLshort *addr); +typedef void (APIENTRY * glVariantivEXTPROC) (GLuint id, GLint *addr); +typedef void (APIENTRY * glVariantfvEXTPROC) (GLuint id, GLfloat *addr); +typedef void (APIENTRY * glVariantdvEXTPROC) (GLuint id, GLdouble *addr); +typedef void (APIENTRY * glVariantubvEXTPROC) (GLuint id, GLubyte *addr); +typedef void (APIENTRY * glVariantusvEXTPROC) (GLuint id, GLushort *addr); +typedef void (APIENTRY * glVariantuivEXTPROC) (GLuint id, GLuint *addr); +typedef void (APIENTRY * glVariantPointerEXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (APIENTRY * glEnableVariantClientStateEXTPROC) (GLuint id); +typedef void (APIENTRY * glDisableVariantClientStateEXTPROC) (GLuint id); +typedef GLuint (APIENTRY * glBindLightParameterEXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRY * glBindMaterialParameterEXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRY * glBindTexGenParameterEXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRY * glBindTextureUnitParameterEXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRY * glBindParameterEXTPROC) (GLenum value); +typedef GLboolean (APIENTRY * glIsVariantEnabledEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRY * glGetVariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * glGetVariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * glGetVariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRY * glGetVariantPointervEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (APIENTRY * glGetInvariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * glGetInvariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * glGetInvariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRY * glGetLocalConstantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * glGetLocalConstantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * glGetLocalConstantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); + +extern glBeginVertexShaderEXTPROC glBeginVertexShaderEXT; +extern glEndVertexShaderEXTPROC glEndVertexShaderEXT; +extern glBindVertexShaderEXTPROC glBindVertexShaderEXT; +extern glGenVertexShadersEXTPROC glGenVertexShadersEXT; +extern glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT; +extern glShaderOp1EXTPROC glShaderOp1EXT; +extern glShaderOp2EXTPROC glShaderOp2EXT; +extern glShaderOp3EXTPROC glShaderOp3EXT; +extern glSwizzleEXTPROC glSwizzleEXT; +extern glWriteMaskEXTPROC glWriteMaskEXT; +extern glInsertComponentEXTPROC glInsertComponentEXT; +extern glExtractComponentEXTPROC glExtractComponentEXT; +extern glGenSymbolsEXTPROC glGenSymbolsEXT; +extern glSetInvariantEXTPROC glSetInvariantEXT; +extern glSetLocalConstantEXTPROC glSetLocalConstantEXT; +extern glVariantbvEXTPROC glVariantbvEXT; +extern glVariantsvEXTPROC glVariantsvEXT; +extern glVariantivEXTPROC glVariantivEXT; +extern glVariantfvEXTPROC glVariantfvEXT; +extern glVariantdvEXTPROC glVariantdvEXT; +extern glVariantubvEXTPROC glVariantubvEXT; +extern glVariantusvEXTPROC glVariantusvEXT; +extern glVariantuivEXTPROC glVariantuivEXT; +extern glVariantPointerEXTPROC glVariantPointerEXT; +extern glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT; +extern glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT; +extern glBindLightParameterEXTPROC glBindLightParameterEXT; +extern glBindMaterialParameterEXTPROC glBindMaterialParameterEXT; +extern glBindTexGenParameterEXTPROC glBindTexGenParameterEXT; +extern glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT; +extern glBindParameterEXTPROC glBindParameterEXT; +extern glIsVariantEnabledEXTPROC glIsVariantEnabledEXT; +extern glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT; +extern glGetVariantIntegervEXTPROC glGetVariantIntegervEXT; +extern glGetVariantFloatvEXTPROC glGetVariantFloatvEXT; +extern glGetVariantPointervEXTPROC glGetVariantPointervEXT; +extern glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT; +extern glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT; +extern glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT; +extern glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT; +extern glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT; +extern glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT; + +#endif /* GL_EXT_vertex_shader */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_ENVMAP_BUMPMAP-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (APIENTRY * glTexBumpParameterivATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRY * glTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); +typedef void (APIENTRY * glGetTexBumpParameterivATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRY * glGetTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); + +extern glTexBumpParameterivATIPROC glTexBumpParameterivATI; +extern glTexBumpParameterfvATIPROC glTexBumpParameterfvATI; +extern glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI; +extern glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI; + +#endif /* GL_ATI_envmap_bumpmap */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_FRAGMENT_SHADER------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 + +typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range); +typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id); +typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id); +typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid); +typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid); +typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value); + +extern glGenFragmentShadersATIPROC glGenFragmentShadersATI; +extern glBindFragmentShaderATIPROC glBindFragmentShaderATI; +extern glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI; +extern glBeginFragmentShaderATIPROC glBeginFragmentShaderATI; +extern glEndFragmentShaderATIPROC glEndFragmentShaderATI; +extern glPassTexCoordATIPROC glPassTexCoordATI; +extern glSampleMapATIPROC glSampleMapATI; +extern glColorFragmentOp1ATIPROC glColorFragmentOp1ATI; +extern glColorFragmentOp2ATIPROC glColorFragmentOp2ATI; +extern glColorFragmentOp3ATIPROC glColorFragmentOp3ATI; +extern glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI; +extern glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI; +extern glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI; +extern glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI; + +#endif /* GL_ATI_fragment_shader */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_TEXTURE_MIRROR_ONCE--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#endif + +/*-------------------------------------------------------------------*/ +/*------------ATI_ELEMENT_ARRAY--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); + +extern glElementPointerATIPROC glElementPointerATI; +extern glDrawElementArrayATIPROC glDrawElementArrayATI; +extern glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI; + +#endif /* GL_ATI_element_array */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_VERTEX_STREAMS-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (APIENTRY * glClientActiveVertexStreamATIPROC) (GLenum stream); +typedef void (APIENTRY * glVertexBlendEnviATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * glVertexBlendEnvfATIPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * glVertexStream2sATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRY * glVertexStream2svATIPROC) (GLenum stream, const GLshort *v); +typedef void (APIENTRY * glVertexStream2iATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRY * glVertexStream2ivATIPROC) (GLenum stream, const GLint *v); +typedef void (APIENTRY * glVertexStream2fATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRY * glVertexStream2fvATIPROC) (GLenum stream, const GLfloat *v); +typedef void (APIENTRY * glVertexStream2dATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRY * glVertexStream2dvATIPROC) (GLenum stream, const GLdouble *v); +typedef void (APIENTRY * glVertexStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * glVertexStream3svATIPROC) (GLenum stream, const GLshort *v); +typedef void (APIENTRY * glVertexStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRY * glVertexStream3ivATIPROC) (GLenum stream, const GLint *v); +typedef void (APIENTRY * glVertexStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * glVertexStream3fvATIPROC) (GLenum stream, const GLfloat *v); +typedef void (APIENTRY * glVertexStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * glVertexStream3dvATIPROC) (GLenum stream, const GLdouble *v); +typedef void (APIENTRY * glVertexStream4sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * glVertexStream4svATIPROC) (GLenum stream, const GLshort *v); +typedef void (APIENTRY * glVertexStream4iATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRY * glVertexStream4ivATIPROC) (GLenum stream, const GLint *v); +typedef void (APIENTRY * glVertexStream4fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glVertexStream4fvATIPROC) (GLenum stream, const GLfloat *v); +typedef void (APIENTRY * glVertexStream4dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glVertexStream4dvATIPROC) (GLenum stream, const GLdouble *v); +typedef void (APIENTRY * glNormalStream3bATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRY * glNormalStream3bvATIPROC) (GLenum stream, const GLbyte *v); +typedef void (APIENTRY * glNormalStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * glNormalStream3svATIPROC) (GLenum stream, const GLshort *v); +typedef void (APIENTRY * glNormalStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRY * glNormalStream3ivATIPROC) (GLenum stream, const GLint *v); +typedef void (APIENTRY * glNormalStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * glNormalStream3fvATIPROC) (GLenum stream, const GLfloat *v); +typedef void (APIENTRY * glNormalStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * glNormalStream3dvATIPROC) (GLenum stream, const GLdouble *v); + + +extern glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI; +extern glVertexBlendEnviATIPROC glVertexBlendEnviATI; +extern glVertexBlendEnvfATIPROC glVertexBlendEnvfATI; +extern glVertexStream2sATIPROC glVertexStream2sATI; +extern glVertexStream2svATIPROC glVertexStream2svATI; +extern glVertexStream2iATIPROC glVertexStream2iATI; +extern glVertexStream2ivATIPROC glVertexStream2ivATI; +extern glVertexStream2fATIPROC glVertexStream2fATI; +extern glVertexStream2fvATIPROC glVertexStream2fvATI; +extern glVertexStream2dATIPROC glVertexStream2dATI; +extern glVertexStream2dvATIPROC glVertexStream2dvATI; +extern glVertexStream3sATIPROC glVertexStream3sATI; +extern glVertexStream3svATIPROC glVertexStream3svATI; +extern glVertexStream3iATIPROC glVertexStream3iATI; +extern glVertexStream3ivATIPROC glVertexStream3ivATI; +extern glVertexStream3fATIPROC glVertexStream3fATI; +extern glVertexStream3fvATIPROC glVertexStream3fvATI; +extern glVertexStream3dATIPROC glVertexStream3dATI; +extern glVertexStream3dvATIPROC glVertexStream3dvATI; +extern glVertexStream4sATIPROC glVertexStream4sATI; +extern glVertexStream4svATIPROC glVertexStream4svATI; +extern glVertexStream4iATIPROC glVertexStream4iATI; +extern glVertexStream4ivATIPROC glVertexStream4ivATI; +extern glVertexStream4fATIPROC glVertexStream4fATI; +extern glVertexStream4fvATIPROC glVertexStream4fvATI; +extern glVertexStream4dATIPROC glVertexStream4dATI; +extern glVertexStream4dvATIPROC glVertexStream4dvATI; +extern glNormalStream3bATIPROC glNormalStream3bATI; +extern glNormalStream3bvATIPROC glNormalStream3bvATI; +extern glNormalStream3sATIPROC glNormalStream3sATI; +extern glNormalStream3svATIPROC glNormalStream3svATI; +extern glNormalStream3iATIPROC glNormalStream3iATI; +extern glNormalStream3ivATIPROC glNormalStream3ivATI; +extern glNormalStream3fATIPROC glNormalStream3fATI; +extern glNormalStream3fvATIPROC glNormalStream3fvATI; +extern glNormalStream3dATIPROC glNormalStream3dATI; +extern glNormalStream3dvATIPROC glNormalStream3dvATI; + +#endif /* GL_ATI_vertex_streams */ + +/*-------------------------------------------------------------------*/ +/*------------ATI_VERTEX_ARRAY_OBJECT--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef GLuint (APIENTRY * glNewObjectBufferATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRY * glIsObjectBufferATIPROC) (GLuint buffer); +typedef void (APIENTRY * glUpdateObjectBufferATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRY * glGetObjectBufferfvATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetObjectBufferivATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRY * glFreeObjectBufferATIPROC) (GLuint buffer); +typedef void (APIENTRY * glArrayObjectATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRY * glGetArrayObjectfvATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetArrayObjectivATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRY * glVariantArrayObjectATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRY * glGetVariantArrayObjectfvATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetVariantArrayObjectivATIPROC) (GLuint id, GLenum pname, GLint *params); + +extern glNewObjectBufferATIPROC glNewObjectBufferATI; +extern glIsObjectBufferATIPROC glIsObjectBufferATI; +extern glUpdateObjectBufferATIPROC glUpdateObjectBufferATI; +extern glGetObjectBufferfvATIPROC glGetObjectBufferfvATI; +extern glGetObjectBufferivATIPROC glGetObjectBufferivATI; +extern glFreeObjectBufferATIPROC glFreeObjectBufferATI; +extern glArrayObjectATIPROC glArrayObjectATI; +extern glGetArrayObjectfvATIPROC glGetArrayObjectfvATI; +extern glGetArrayObjectivATIPROC glGetArrayObjectivATI; +extern glVariantArrayObjectATIPROC glVariantArrayObjectATI; +extern glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI; +extern glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI; + +#endif /* GL_ATI_vertex_array_object */ + +/*-------------------------------------------------------------------*/ +/*------------HP_OCCLUSION_TEST--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#endif /* GL_HP_occlusion_test */ + +/*-------------------------------------------------------------------*/ +/*------------ATIX_POINT_SPRITES-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60b0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 + +#endif /* GL_ATIX_point_sprites */ + +/*-------------------------------------------------------------------*/ +/*------------ATIX_TEXTURE_ENV_ROUTE---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#endif /* GL_ATIX_texture_env_route */ + +/*-------------------------------------------------------------------*/ +/*------------NV_DEPTH_CLAMP-----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#endif /* GL_NV_depth_clamp */ + +/*-------------------------------------------------------------------*/ +/*------------NV_OCCLUSION_QUERY-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (APIENTRY * glGenOcclusionQueriesNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRY * glDeleteOcclusionQueriesNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRY * glIsOcclusionQueryNVPROC) (GLuint id); +typedef void (APIENTRY * glBeginOcclusionQueryNVPROC) (GLuint id); +typedef void (APIENTRY * glEndOcclusionQueryNVPROC) (void); +typedef void (APIENTRY * glGetOcclusionQueryivNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetOcclusionQueryuivNVPROC) (GLuint id, GLenum pname, GLuint *params); + +extern glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV; +extern glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV; +extern glIsOcclusionQueryNVPROC glIsOcclusionQueryNV; +extern glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV; +extern glEndOcclusionQueryNVPROC glEndOcclusionQueryNV; +extern glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV; +extern glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV; + +#endif /* GL_NV_occlusion_query */ + +/*-------------------------------------------------------------------*/ +/*------------NV_POINT_SPRITE----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (APIENTRY * glPointParameteriNVPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * glPointParameterivNVPROC) (GLenum pname, const GLint *params); + +extern glPointParameteriNVPROC glPointParameteriNV; +extern glPointParameterivNVPROC glPointParameterivNV; + +#endif /* GL_NV_point_sprite */ + +/*-------------------------------------------------------------------*/ +/*------------NV_TEXTURE_SHADER3-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#endif /* GL_NV_texture_shader3 */ + +/*-------------------------------------------------------------------*/ +/*------------NV_VERTEX_PROGRAM1_1-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_TEXTURE_MIRRORED_REPEAT----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_SHADOW---------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#endif /* GL_ARB_shadow */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_SHADOW_AMBIENT-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#endif /* GL_ARB_shadow_ambient */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_DEPTH_TEXTURE--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#endif /* GL_ARB_depth_texture */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_WINDOW_POS-----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (APIENTRY * glWindowPos2dARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRY * glWindowPos2fARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRY * glWindowPos2iARBPROC) (GLint x, GLint y); +typedef void (APIENTRY * glWindowPos2sARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRY * glWindowPos2dvARBPROC) (const GLdouble *p); +typedef void (APIENTRY * glWindowPos2fvARBPROC) (const GLfloat *p); +typedef void (APIENTRY * glWindowPos2ivARBPROC) (const GLint *p); +typedef void (APIENTRY * glWindowPos2svARBPROC) (const GLshort *p); +typedef void (APIENTRY * glWindowPos3dARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * glWindowPos3fARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * glWindowPos3iARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRY * glWindowPos3sARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * glWindowPos3dvARBPROC) (const GLdouble *p); +typedef void (APIENTRY * glWindowPos3fvARBPROC) (const GLfloat *p); +typedef void (APIENTRY * glWindowPos3ivARBPROC) (const GLint *p); +typedef void (APIENTRY * glWindowPos3svARBPROC) (const GLshort *p); + +extern glWindowPos2dARBPROC glWindowPos2dARB; +extern glWindowPos2fARBPROC glWindowPos2fARB; +extern glWindowPos2iARBPROC glWindowPos2iARB; +extern glWindowPos2sARBPROC glWindowPos2sARB; +extern glWindowPos2dvARBPROC glWindowPos2dvARB; +extern glWindowPos2fvARBPROC glWindowPos2fvARB; +extern glWindowPos2ivARBPROC glWindowPos2ivARB; +extern glWindowPos2svARBPROC glWindowPos2svARB; +extern glWindowPos3dARBPROC glWindowPos3dARB; +extern glWindowPos3fARBPROC glWindowPos3fARB; +extern glWindowPos3iARBPROC glWindowPos3iARB; +extern glWindowPos3sARBPROC glWindowPos3sARB; +extern glWindowPos3dvARBPROC glWindowPos3dvARB; +extern glWindowPos3fvARBPROC glWindowPos3fvARB; +extern glWindowPos3ivARBPROC glWindowPos3ivARB; +extern glWindowPos3svARBPROC glWindowPos3svARB; + +#endif /* GL_ARB_window_pos */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_SHADOW_FUNCS---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#endif /* GL_EXT_shadow_funcs */ + + +/*-------------------------------------------------------------------*/ +/*------------EXT_draw_range_elements--------------------------------*/ +/*-------------------------------------------------------------------*/ + + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +typedef void (APIENTRY * glDrawRangeElementsEXTPROC) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +extern glDrawRangeElementsEXTPROC glDrawRangeElementsEXT; + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +#endif + +/*-------------------------------------------------------------------*/ +/*------------EXT_texture_compression_s3tc---------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#endif /* GL_EXT_texture_compression_s3tc */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_stencil_two_side-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +typedef void (APIENTRY * glActiveStencilFaceEXTPROC) (GLenum face); + +extern glActiveStencilFaceEXTPROC glActiveStencilFaceEXT; + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +#endif /* GL_EXT_stencil_two_side */ + +/*-------------------------------------------------------------------*/ +/*------------ARB_vertex_program-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +typedef void (APIENTRY * glVertexAttrib1sARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRY * glVertexAttrib1fARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRY * glVertexAttrib1dARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRY * glVertexAttrib2sARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRY * glVertexAttrib2fARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRY * glVertexAttrib2dARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRY * glVertexAttrib3sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * glVertexAttrib3fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * glVertexAttrib3dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * glVertexAttrib4sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * glVertexAttrib4fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glVertexAttrib4dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glVertexAttrib4NubARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRY * glVertexAttrib1svARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib1fvARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib1dvARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib2svARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib2fvARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib2dvARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib3svARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib3fvARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib3dvARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib4bvARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRY * glVertexAttrib4svARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib4ivARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRY * glVertexAttrib4ubvARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRY * glVertexAttrib4usvARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRY * glVertexAttrib4uivARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRY * glVertexAttrib4fvARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * glVertexAttrib4dvARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * glVertexAttrib4NbvARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRY * glVertexAttrib4NsvARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * glVertexAttrib4NivARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRY * glVertexAttrib4NubvARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRY * glVertexAttrib4NusvARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRY * glVertexAttrib4NuivARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRY * glVertexAttribPointerARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * glEnableVertexAttribArrayARBPROC) (GLuint index); +typedef void (APIENTRY * glDisableVertexAttribArrayARBPROC) (GLuint index); +typedef void (APIENTRY * glProgramStringARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRY * glBindProgramARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRY * glDeleteProgramsARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRY * glGenProgramsARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRY * glProgramEnvParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glProgramEnvParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRY * glProgramEnvParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glProgramEnvParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRY * glGetProgramEnvParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRY * glGetProgramEnvParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRY * glGetProgramivARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetProgramStringARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRY * glGetVertexAttribdvARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRY * glGetVertexAttribfvARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetVertexAttribivARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetVertexAttribPointervARBPROC) (GLuint index, GLenum pname, GLvoid **pointer); +typedef GLboolean (APIENTRY * glIsProgramARBPROC) (GLuint program); + +extern glVertexAttrib1sARBPROC glVertexAttrib1sARB; +extern glVertexAttrib1fARBPROC glVertexAttrib1fARB; +extern glVertexAttrib1dARBPROC glVertexAttrib1dARB; +extern glVertexAttrib2sARBPROC glVertexAttrib2sARB; +extern glVertexAttrib2fARBPROC glVertexAttrib2fARB; +extern glVertexAttrib2dARBPROC glVertexAttrib2dARB; +extern glVertexAttrib3sARBPROC glVertexAttrib3sARB; +extern glVertexAttrib3fARBPROC glVertexAttrib3fARB; +extern glVertexAttrib3dARBPROC glVertexAttrib3dARB; +extern glVertexAttrib4sARBPROC glVertexAttrib4sARB; +extern glVertexAttrib4fARBPROC glVertexAttrib4fARB; +extern glVertexAttrib4dARBPROC glVertexAttrib4dARB; +extern glVertexAttrib4NubARBPROC glVertexAttrib4NubARB; +extern glVertexAttrib1svARBPROC glVertexAttrib1svARB; +extern glVertexAttrib1fvARBPROC glVertexAttrib1fvARB; +extern glVertexAttrib1dvARBPROC glVertexAttrib1dvARB; +extern glVertexAttrib2svARBPROC glVertexAttrib2svARB; +extern glVertexAttrib2fvARBPROC glVertexAttrib2fvARB; +extern glVertexAttrib2dvARBPROC glVertexAttrib2dvARB; +extern glVertexAttrib3svARBPROC glVertexAttrib3svARB; +extern glVertexAttrib3fvARBPROC glVertexAttrib3fvARB; +extern glVertexAttrib3dvARBPROC glVertexAttrib3dvARB; +extern glVertexAttrib4bvARBPROC glVertexAttrib4bvARB; +extern glVertexAttrib4svARBPROC glVertexAttrib4svARB; +extern glVertexAttrib4ivARBPROC glVertexAttrib4ivARB; +extern glVertexAttrib4ubvARBPROC glVertexAttrib4ubvARB; +extern glVertexAttrib4usvARBPROC glVertexAttrib4usvARB; +extern glVertexAttrib4uivARBPROC glVertexAttrib4uivARB; +extern glVertexAttrib4fvARBPROC glVertexAttrib4fvARB; +extern glVertexAttrib4dvARBPROC glVertexAttrib4dvARB; +extern glVertexAttrib4NbvARBPROC glVertexAttrib4NbvARB; +extern glVertexAttrib4NsvARBPROC glVertexAttrib4NsvARB; +extern glVertexAttrib4NivARBPROC glVertexAttrib4NivARB; +extern glVertexAttrib4NubvARBPROC glVertexAttrib4NubvARB; +extern glVertexAttrib4NusvARBPROC glVertexAttrib4NusvARB; +extern glVertexAttrib4NuivARBPROC glVertexAttrib4NuivARB; +extern glVertexAttribPointerARBPROC glVertexAttribPointerARB; +extern glEnableVertexAttribArrayARBPROC glEnableVertexAttribArrayARB; +extern glDisableVertexAttribArrayARBPROC glDisableVertexAttribArrayARB; +extern glProgramStringARBPROC glProgramStringARB; +extern glBindProgramARBPROC glBindProgramARB; +extern glDeleteProgramsARBPROC glDeleteProgramsARB; +extern glGenProgramsARBPROC glGenProgramsARB; +extern glProgramEnvParameter4dARBPROC glProgramEnvParameter4dARB; +extern glProgramEnvParameter4dvARBPROC glProgramEnvParameter4dvARB; +extern glProgramEnvParameter4fARBPROC glProgramEnvParameter4fARB; +extern glProgramEnvParameter4fvARBPROC glProgramEnvParameter4fvARB; +extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; +extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; +extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; +extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; +extern glGetProgramEnvParameterdvARBPROC glGetProgramEnvParameterdvARB; +extern glGetProgramEnvParameterfvARBPROC glGetProgramEnvParameterfvARB; +extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; +extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; +extern glGetProgramivARBPROC glGetProgramivARB; +extern glGetProgramStringARBPROC glGetProgramStringARB; +extern glGetVertexAttribdvARBPROC glGetVertexAttribdvARB; +extern glGetVertexAttribfvARBPROC glGetVertexAttribfvARB; +extern glGetVertexAttribivARBPROC glGetVertexAttribivARB; +extern glGetVertexAttribPointervARBPROC glGetVertexAttribPointervARB; +extern glIsProgramARBPROC glIsProgramARB; + +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +#endif /* GL_ARB_vertex_program */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_BGRA--------------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#endif /* GL_EXT_bgra */ + +/*-------------------------------------------------------------------*/ +/*------------EXT_CULL_VERTEX----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (APIENTRY * glCullParameterfvEXTPROC) (GLenum pname, GLfloat *params); +typedef void (APIENTRY * glCullParameterdvEXTPROC) (GLenum pname, GLdouble *params); + +extern glCullParameterfvEXTPROC glCullParameterfvEXT; +extern glCullParameterdvEXTPROC glCullParameterdvEXT; + + +#endif /* GL_EXT_cull_vertex */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_POINT_CULL_MODE---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_point_cull_mode +#define GL_ATI_point_cull_mode 1 + +#define GL_POINT_CULL_MODE_ATI 0x60b3 +#define GL_POINT_CULL_CENTER_ATI 0x60b4 +#define GL_POINT_CLIP_ATI 0x60b5 + +#endif /* GL_ATI_point_cull_mode */ + +/*-------------------------------------------------------------------*/ +/*------------GL_BLEND_FUNC_SEPARATE---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (APIENTRY * glBlendFuncSeparateEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +extern glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT; + +#endif /* GL_EXT_blend_func_separate */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_SEPARATE_SPECULAR_COLOR-------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#endif /* GL_EXT_separate_specular_color */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_ELEMENT_ARRAY------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_element_array +#define GL_NV_element_array 1 + +#define GL_ELEMENT_ARRAY_TYPE_NV 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_NV 0x876A + +typedef void (APIENTRY * glElementPointerNVPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRY * glDrawElementArrayNVPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRY * glDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRY * glMultiDrawElementArrayNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRY * glMultiDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); + +extern glElementPointerNVPROC glElementPointerNV; +extern glDrawElementArrayNVPROC glDrawElementArrayNV; +extern glDrawRangeElementArrayNVPROC glDrawRangeElementArrayNV; +extern glMultiDrawElementArrayNVPROC glMultiDrawElementArrayNV; +extern glMultiDrawRangeElementArrayNVPROC glMultiDrawRangeElementArrayNV; + +#endif /* GL_NV_element_array */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_FLOAT_BUFFER-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* _WIN32 */ + +#endif /* GL_NV_float_buffer */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_FRAGMENT_PROGRAM---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (APIENTRY * glProgramNamedParameter4fNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glProgramNamedParameter4dNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glProgramNamedParameter4fvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]); +typedef void (APIENTRY * glProgramNamedParameter4dvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]); +typedef void (APIENTRY * glGetProgramNamedParameterfvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRY * glGetProgramNamedParameterdvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); + +#ifndef GL_ARB_vertex_program +typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); +#endif /* GL_ARB_vertex_program */ + +extern glProgramNamedParameter4fNVPROC glProgramNamedParameter4fNV; +extern glProgramNamedParameter4dNVPROC glProgramNamedParameter4dNV; +extern glProgramNamedParameter4fvNVPROC glProgramNamedParameter4fvNV; +extern glProgramNamedParameter4dvNVPROC glProgramNamedParameter4dvNV; +extern glGetProgramNamedParameterfvNVPROC glGetProgramNamedParameterfvNV; +extern glGetProgramNamedParameterdvNVPROC glGetProgramNamedParameterdvNV; + +#ifndef GL_ARB_vertex_program +extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; +extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; +extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; +extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; +extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; +extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; +#endif /* GL_ARB_vertex_program */ + +#endif /* GL_NV_fragment_program */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_PRIMITIVE_RESTART--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (APIENTRY * glPrimitiveRestartNVPROC) (); +typedef void (APIENTRY * glPrimitiveRestartIndexNVPROC) (GLuint index); + +extern glPrimitiveRestartNVPROC glPrimitiveRestartNV; +extern glPrimitiveRestartIndexNVPROC glPrimitiveRestartIndexNV; + +#endif /* GL_NV_primitive_restart */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_VERTEX_PROGRAM2----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#endif /* GL_NV_vertex_program2 */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ARB_FRAGMENT_PROGRAM--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program + +#ifndef GL_ARB_vertex_program +#error ARB_vertex_program not defined +#endif + +/* no new entry points, all of ARB_vertex_program reused */ + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#endif /* GL_ARB_fragment_program */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_TEXT_FRAGMENT_SHADER----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#endif /* GL_ATI_text_fragment_shader */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_texture_env_combine-----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#endif /* GL_EXT_texture_env_combine */ + +/*-------------------------------------------------------------------*/ +/*------------GL_SGIS_TEXTURE_LOD------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#endif /* GL_SGIS_texture_lod */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_DRAW_BUFFERS------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (APIENTRY * glDrawBuffersATIPROC) (GLsizei n, const GLenum *bufs); + +extern glDrawBuffersATIPROC glDrawBuffersATI; + +#endif /* GL_ATI_draw_buffers */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_TEXTURE_ENV_COMBINE3----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#endif /* GL_ATI_texture_env_combine3 */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_TEXTURE_FLOAT-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#endif /* GL_ATI_texture_float */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_HALF_FLOAT---------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef void (APIENTRY * glVertex2hNVPROC) (GLhalf x, GLhalf y); +typedef void (APIENTRY * glVertex2hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glVertex3hNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (APIENTRY * glVertex3hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glVertex4hNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (APIENTRY * glVertex4hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glNormal3hNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (APIENTRY * glNormal3hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glColor3hNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (APIENTRY * glColor3hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glColor4hNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (APIENTRY * glColor4hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glTexCoord1hNVPROC) (GLhalf s); +typedef void (APIENTRY * glTexCoord1hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glTexCoord2hNVPROC) (GLhalf s, GLhalf t); +typedef void (APIENTRY * glTexCoord2hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glTexCoord3hNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (APIENTRY * glTexCoord3hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glTexCoord4hNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (APIENTRY * glTexCoord4hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glMultiTexCoord1hNVPROC) (GLenum target, GLhalf s); +typedef void (APIENTRY * glMultiTexCoord1hvNVPROC) (GLenum target, const GLhalf *v); +typedef void (APIENTRY * glMultiTexCoord2hNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (APIENTRY * glMultiTexCoord2hvNVPROC) (GLenum target, const GLhalf *v); +typedef void (APIENTRY * glMultiTexCoord3hNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (APIENTRY * glMultiTexCoord3hvNVPROC) (GLenum target, const GLhalf *v); +typedef void (APIENTRY * glMultiTexCoord4hNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (APIENTRY * glMultiTexCoord4hvNVPROC) (GLenum target, const GLhalf *v); +typedef void (APIENTRY * glFogCoordhNVPROC) (GLhalf fog); +typedef void (APIENTRY * glFogCoordhvNVPROC) (const GLhalf *fog); +typedef void (APIENTRY * glSecondaryColor3hNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (APIENTRY * glSecondaryColor3hvNVPROC) (const GLhalf *v); +typedef void (APIENTRY * glVertexWeighthNVPROC) (GLhalf weight); +typedef void (APIENTRY * glVertexWeighthvNVPROC) (const GLhalf *weight); +typedef void (APIENTRY * glVertexAttrib1hNVPROC) (GLuint index, GLhalf x); +typedef void (APIENTRY * glVertexAttrib1hvNVPROC) (GLuint index, const GLhalf *v); +typedef void (APIENTRY * glVertexAttrib2hNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (APIENTRY * glVertexAttrib2hvNVPROC) (GLuint index, const GLhalf *v); +typedef void (APIENTRY * glVertexAttrib3hNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (APIENTRY * glVertexAttrib3hvNVPROC) (GLuint index, const GLhalf *v); +typedef void (APIENTRY * glVertexAttrib4hNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (APIENTRY * glVertexAttrib4hvNVPROC) (GLuint index, const GLhalf *v); +typedef void (APIENTRY * glVertexAttribs1hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); +typedef void (APIENTRY * glVertexAttribs2hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); +typedef void (APIENTRY * glVertexAttribs3hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); +typedef void (APIENTRY * glVertexAttribs4hvNVPROC) (GLuint index, GLsizei n, const GLhalf *v); + +extern glVertex2hNVPROC glVertex2hNV; +extern glVertex2hvNVPROC glVertex2hvNV; +extern glVertex3hNVPROC glVertex3hNV; +extern glVertex3hvNVPROC glVertex3hvNV; +extern glVertex4hNVPROC glVertex4hNV; +extern glVertex4hvNVPROC glVertex4hvNV; +extern glNormal3hNVPROC glNormal3hNV; +extern glNormal3hvNVPROC glNormal3hvNV; +extern glColor3hNVPROC glColor3hNV; +extern glColor3hvNVPROC glColor3hvNV; +extern glColor4hNVPROC glColor4hNV; +extern glColor4hvNVPROC glColor4hvNV; +extern glTexCoord1hNVPROC glTexCoord1hNV; +extern glTexCoord1hvNVPROC glTexCoord1hvNV; +extern glTexCoord2hNVPROC glTexCoord2hNV; +extern glTexCoord2hvNVPROC glTexCoord2hvNV; +extern glTexCoord3hNVPROC glTexCoord3hNV; +extern glTexCoord3hvNVPROC glTexCoord3hvNV; +extern glTexCoord4hNVPROC glTexCoord4hNV; +extern glTexCoord4hvNVPROC glTexCoord4hvNV; +extern glMultiTexCoord1hNVPROC glMultiTexCoord1hNV; +extern glMultiTexCoord1hvNVPROC glMultiTexCoord1hvNV; +extern glMultiTexCoord2hNVPROC glMultiTexCoord2hNV; +extern glMultiTexCoord2hvNVPROC glMultiTexCoord2hvNV; +extern glMultiTexCoord3hNVPROC glMultiTexCoord3hNV; +extern glMultiTexCoord3hvNVPROC glMultiTexCoord3hvNV; +extern glMultiTexCoord4hNVPROC glMultiTexCoord4hNV; +extern glMultiTexCoord4hvNVPROC glMultiTexCoord4hvNV; +extern glFogCoordhNVPROC glFogCoordhNV; +extern glFogCoordhvNVPROC glFogCoordhvNV; +extern glSecondaryColor3hNVPROC glSecondaryColor3hNV; +extern glSecondaryColor3hvNVPROC glSecondaryColor3hvNV; +extern glVertexWeighthNVPROC glVertexWeighthNV; +extern glVertexWeighthvNVPROC glVertexWeighthvNV; +extern glVertexAttrib1hNVPROC glVertexAttrib1hNV; +extern glVertexAttrib1hvNVPROC glVertexAttrib1hvNV; +extern glVertexAttrib2hNVPROC glVertexAttrib2hNV; +extern glVertexAttrib2hvNVPROC glVertexAttrib2hvNV; +extern glVertexAttrib3hNVPROC glVertexAttrib3hNV; +extern glVertexAttrib3hvNVPROC glVertexAttrib3hvNV; +extern glVertexAttrib4hNVPROC glVertexAttrib4hNV; +extern glVertexAttrib4hvNVPROC glVertexAttrib4hvNV; +extern glVertexAttribs1hvNVPROC glVertexAttribs1hvNV; +extern glVertexAttribs2hvNVPROC glVertexAttribs2hvNV; +extern glVertexAttribs3hvNVPROC glVertexAttribs3hvNV; +extern glVertexAttribs4hvNVPROC glVertexAttribs4hvNV; + + +#endif /* GL_NV_half_float */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_PIXEL_DATA_RANGE---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (APIENTRY * glPixelDataRangeNVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRY * glFlushPixelDataRangeNVPROC) (GLenum target); + +extern glPixelDataRangeNVPROC glPixelDataRangeNV; +extern glFlushPixelDataRangeNVPROC glFlushPixelDataRangeNV; + +#endif /* GL_NV_pixel_data_range */ + +/*-------------------------------------------------------------------*/ +/*------------GL_NV_TEXTURE_EXPAND_NORMAL----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#endif /* GL_NV_texture_expand_normal */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_MAP_OBJECT_BUFFER-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void (APIENTRY * glMapObjectBufferATIPROC) (GLuint buffer); +typedef void (APIENTRY * glUnmapObjectBufferATIPROC) (GLuint buffer); + +extern glMapObjectBufferATIPROC glMapObjectBufferATI; +extern glUnmapObjectBufferATIPROC glUnmapObjectBufferATI; + +#endif /* GL_ATI_map_object_buffer */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_SEPARATE_STENCIL--------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (APIENTRY * glStencilOpSeparateATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRY * glStencilFuncSeparateATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); + +extern glStencilOpSeparateATIPROC glStencilOpSeparateATI; +extern glStencilFuncSeparateATIPROC glStencilFuncSeparateATI; + +#endif /* GL_ATI_separate_stencil */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT----------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (APIENTRY * glVertexAttribArrayObjectATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRY * glGetVertexAttribArrayObjectfvATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * glGetVertexAttribArrayObjectivATIPROC) (GLuint index, GLenum pname, GLint *params); + +extern glVertexAttribArrayObjectATIPROC glVertexAttribArrayObjectATI; +extern glGetVertexAttribArrayObjectfvATIPROC glGetVertexAttribArrayObjectfvATI; +extern glGetVertexAttribArrayObjectivATIPROC glGetVertexAttribArrayObjectivATI; + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_BLEND_COLOR-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (APIENTRY * glBlendColorEXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +extern glBlendColorEXTPROC glBlendColorEXT; + +#endif /* GL_EXT_blend_color */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_BLEND_MINMAX------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (APIENTRY * glBlendEquationEXTPROC) (GLenum mode); + +extern glBlendEquationEXTPROC glBlendEquationEXT; + +#endif /* GL_EXT_blend_minmax */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_BLEND_SUBTRACT----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#endif /* GL_EXT_blend_subtract */ + +/*-------------------------------------------------------------------*/ +/*------------GL_ARB_VERTEX_BUFFER_OBJECT----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +typedef int GLintptrARB; +typedef int GLsizeiptrARB; + +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD + +typedef void (APIENTRY * glBindBufferARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRY * glDeleteBuffersARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRY * glGenBuffersARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRY * glIsBufferARBPROC) (GLuint buffer); +typedef void (APIENTRY * glBufferDataARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRY * glBufferSubDataARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRY * glGetBufferSubDataARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef void* (APIENTRY * glMapBufferARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRY * glUnmapBufferARBPROC) (GLenum target); +typedef void (APIENTRY * glGetBufferParameterivARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * glGetBufferPointervARBPROC) (GLenum target, GLenum pname, GLvoid **params); + +extern glBindBufferARBPROC glBindBufferARB; +extern glDeleteBuffersARBPROC glDeleteBuffersARB; +extern glGenBuffersARBPROC glGenBuffersARB; +extern glIsBufferARBPROC glIsBufferARB; +extern glBufferDataARBPROC glBufferDataARB; +extern glBufferSubDataARBPROC glBufferSubDataARB; +extern glGetBufferSubDataARBPROC glGetBufferSubDataARB; +extern glMapBufferARBPROC glMapBufferARB; +extern glUnmapBufferARBPROC glUnmapBufferARB; +extern glGetBufferParameterivARBPROC glGetBufferParameterivARB; +extern glGetBufferPointervARBPROC glGetBufferPointervARB; + +#endif /* GL_ARB_vertex_buffer_object */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_TEXTURE_RECTANGLE-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#endif /* GL_EXT_texture_rectangle */ + +/*-------------------------------------------------------------------*/ +/*------------GL_EXT_DEPTH_BOUNDS_TEST-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (APIENTRY * glDepthBoundsEXTPROC) (GLclampd zmin, GLclampd zmax); + +extern glDepthBoundsEXTPROC glDepthBoundsEXT; + +#endif /* GL_EXT_depth_bounds_test */ + +/*-------------------------------------------------------------------*/ +/*------------END GL EXTENSIONS--------------------------------------*/ +/*-------------------------------------------------------------------*/ + +/*-------------------------------------------------------------------*/ +/*------------WGL EXTENSIONS HERE------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) + +/*-------------------------------------------------------------------*/ +/*------------WGL_EXT_EXTENSION_STRING-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (APIENTRY * wglGetExtensionsStringEXTPROC) (); + +extern wglGetExtensionsStringEXTPROC wglGetExtensionsStringEXT; + +#endif /* WGL_EXT_extensions_string */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_BUFFER_REGION----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (APIENTRY * wglCreateBufferRegionARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (APIENTRY * wglDeleteBufferRegionARBPROC) (HANDLE hRegion); +typedef BOOL (APIENTRY * wglSaveBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (APIENTRY * wglRestoreBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); + +extern wglCreateBufferRegionARBPROC wglCreateBufferRegionARB; +extern wglDeleteBufferRegionARBPROC wglDeleteBufferRegionARB; +extern wglSaveBufferRegionARBPROC wglSaveBufferRegionARB; +extern wglRestoreBufferRegionARBPROC wglRestoreBufferRegionARB; + +#endif /* WGL_ARB_buffer_region */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_EXTENSION_STRING-------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (APIENTRY * wglGetExtensionsStringARBPROC) (HDC hdc); + +extern wglGetExtensionsStringARBPROC wglGetExtensionsStringARB; + +#endif /* WGL_ARB_extensions_string */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_PBUFFER----------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); + +extern wglCreatePbufferARBPROC wglCreatePbufferARB; +extern wglGetPbufferDCARBPROC wglGetPbufferDCARB; +extern wglReleasePbufferDCARBPROC wglReleasePbufferDCARB; +extern wglDestroyPbufferARBPROC wglDestroyPbufferARB; +extern wglQueryPbufferARBPROC wglQueryPbufferARB; + +#endif /* WGL_ARB_pbuffer */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_PIXEL_FORMAT-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C + +typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); + +extern wglGetPixelFormatAttribivARBPROC wglGetPixelFormatAttribivARB; +extern wglGetPixelFormatAttribfvARBPROC wglGetPixelFormatAttribfvARB; +extern wglChoosePixelFormatARBPROC wglChoosePixelFormatARB; + +#endif /* WGL_ARB_pixel_format */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_RENDER_TEXTURE---------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); + +extern wglBindTexImageARBPROC wglBindTexImageARB; +extern wglReleaseTexImageARBPROC wglReleaseTexImageARB; +extern wglSetPbufferAttribARBPROC wglSetPbufferAttribARB; + +#endif /*WGL_ARB_render_texture */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_EXT_SWAP_CONTROL-----------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef BOOL (APIENTRY * wglSwapIntervalEXTPROC) (int interval); +typedef int (APIENTRY * wglGetSwapIntervalEXTPROC) (void); + +extern wglSwapIntervalEXTPROC wglSwapIntervalEXT; +extern wglGetSwapIntervalEXTPROC wglGetSwapIntervalEXT; + +#endif /* WGL_EXT_swap_control */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_MAKE_CURRENT_READ------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef BOOL (APIENTRY * wglMakeContextCurrentARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (APIENTRY * wglGetCurrentReadDCARBPROC) (void); + +extern wglMakeContextCurrentARBPROC wglMakeContextCurrentARB; +extern wglGetCurrentReadDCARBPROC wglGetCurrentReadDCARB; + +#endif /* WGL_ARB_make_current_read */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ARB_MULTISAMPLE------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#endif /* WGL_ARB_multisample */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_NV_RENDER_DEPTH_TEXTURE----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#endif /* WGL_NV_render_depth_texture */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_NV_RENDER_TEXTURE_RECTANGLE-----------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#endif /* WGL_NV_render_texture_rectangle */ + +/*-------------------------------------------------------------------*/ +/*------------WGL_ATI_PIXEL_FORMAT_FLOAT-----------------------------*/ +/*-------------------------------------------------------------------*/ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 + +#endif /* WGL_ATI_pixel_format_float */ + +/*-------------------------------------------------------------------*/ +/*------------END WGL EXTENSIONS-------------------------------------*/ +/*-------------------------------------------------------------------*/ + +#endif /* WIN32 */ + +/* helper stuff */ + +/* I use int here because C does not know bool */ + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) + +struct WGLExtensionTypes +{ + int ARB_buffer_region; + int ARB_extensions_string; + int ARB_make_current_read; + int ARB_multisample; + int ARB_pbuffer; + int ARB_pixel_format; + int ARB_render_texture; + int ATI_pixel_format_float; + int EXT_extensions_string; + int EXT_swap_control; + int NV_render_depth_texture; + int NV_render_texture_rectangle; +}; + +#else /* No WIN32 */ + +struct GLXExtensionTypes +{ + +}; + +#endif /* WIN32 */ + +struct ExtensionTypes +{ +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* WGL extensions */ + struct WGLExtensionTypes wgl; +#else /* no WIN32 */ +/* struct GLXExtensionTypes glx;*/ +#endif /* WIN32 */ + int ARB_imaging; + int ARB_depth_texture; + int ARB_fragment_program; + int ARB_matrix_palette; + int ARB_multisample; + int ARB_multitexture; + int ARB_point_parameters; + int ARB_shadow; + int ARB_shadow_ambient; + int ARB_texture_border_clamp; + int ARB_texture_compression; + int ARB_texture_cube_map; + int ARB_texture_env_add; + int ARB_texture_env_dot3; + int ARB_texture_env_combine; + int ARB_texture_env_crossbar; + int ARB_texture_mirrored_repeat; + int ARB_transpose_matrix; + int ARB_vertex_blend; + int ARB_vertex_buffer_object; + int ARB_vertex_program; + int ARB_window_pos; + int EXT_abgr; + int EXT_bgra; + int EXT_blend_color; + int EXT_blend_func_separate; + int EXT_blend_minmax; + int EXT_blend_subtract; + int EXT_compiled_vertex_array; + int EXT_cull_vertex; + int EXT_depth_bounds_test; + int EXT_draw_range_elements; + int EXT_fog_coord; + int EXT_multi_draw_arrays; + int EXT_point_parameters; + int EXT_secondary_color; + int EXT_separate_specular_color; + int EXT_shadow_funcs; + int EXT_stencil_two_side; + int EXT_stencil_wrap; + int EXT_texture_compression_s3tc; + int EXT_texture_env_combine; + int EXT_texture_filter_anisotropic; + int EXT_texture_lod_bias; + int EXT_texture_rectangle; + int EXT_vertex_shader; + int EXT_vertex_weighting; + int ATI_draw_buffers; + int ATI_element_array; + int ATI_envmap_bumpmap; + int ATI_fragment_shader; + int ATI_map_object_buffer; + int ATI_pn_triangles; + int ATI_point_cull_mode; + int ATI_separate_stencil; + int ATI_text_fragment_shader; + int ATI_texture_env_combine3; + int ATI_texture_float; + int ATI_texture_mirror_once; + int ATI_vertex_array_object; + int ATI_vertex_attrib_array_object; + int ATI_vertex_streams; + int ATIX_point_sprites; + int ATIX_texture_env_route; + int HP_occlusion_test; + int NV_blend_square; + int NV_copy_depth_to_color; + int NV_depth_clamp; + int NV_element_array; + int NV_evaluators; + int NV_fence; + int NV_float_buffer; + int NV_fog_distance; + int NV_fragment_program; + int NV_half_float; + int NV_light_max_exponent; + int NV_occlusion_query; + int NV_packed_depth_stencil; + int NV_pixel_data_range; + int NV_point_sprite; + int NV_primitive_restart; + int NV_register_combiners; + int NV_register_combiners2; + int NV_texgen_reflection; + int NV_texture_env_combine4; + int NV_texture_expand_normal; + int NV_texture_rectangle; + int NV_texture_shader; + int NV_texture_shader2; + int NV_texture_shader3; + int NV_vertex_array_range; + int NV_vertex_array_range2; + int NV_vertex_program; + int NV_vertex_program1_1; + int NV_vertex_program2; + int SGIS_generate_mipmap; + int SGIS_texture_lod; + int SGIX_shadow; + int SGIX_depth_texture; + int OpenGL12; + int OpenGL13; + int OpenGL14; +}; + +extern struct ExtensionTypes extgl_Extensions; + +extern struct ExtensionTypes SupportedExtensions; /* deprecated, please do not use */ + +/* initializes everything, call this right after the rc is created. the function returns 0 if successful */ +int extgl_Initialize(); + +/* returns true if a given extension is supported by extgl - if an extension is supported by the ogl driver +but is not supported by extgl this will return false */ +int extgl_ExtensionSupported(const char *name); + +int glInitialize(); /* deprecated, please do not use */ + + + +#ifdef __cplusplus +} +#endif + +#endif /* __EXTGL_H__ */ diff --git a/sources b/sources index e69de29..0939589 100644 --- a/sources +++ b/sources @@ -0,0 +1 @@ +bf70d7d21281852250116ab6894a3c33 8Kingdoms-1.1.0.tar.gz